Use the arrow keys to move the penguin, and make red (zombie) penguins fall into holes. Key 'm' toggles small map, key 'p' pauses game, key 's' toggles sound, key 'f' switches fullscreen mode, key 'k' turns on 'follow-the-mouse' mode.
Following ones are the download links for manual installation:
| SdlZombies v. 1.0.0 (Release 3, 14/8/2026) | Readme/What's new |
# SdlZombies
SdlZombies is a game about tricking zombies into falling into holes.
It starts simple, but the zombies gradually move faster and harder to outmaneuver.
The game is based on a very old game that ran on the ZX81 (Sinclair).
---
## Version
**1.0.0 Release 3** — ArcaOS / OS/2 SDL2 port
---
## Platform
ArcaOS 5.x / OS/2 Warp 4.5 (32-bit)
---
## License
GNU General Public License v2 — see `COPYING`.
---
## Authors
- Original game: Philippe Brochard
- OS/2 initial port: Dave Yeo
- SDL2 migration (Release 3): ArcaOS community
---
## Requirements
The following libraries must be installed via **ANPM** before building or running:
| Package | Version |
|---|---|
| SDL2 | 2.x |
| SDL2_image | 2.x |
| SDL2_mixer | 2.x |
| GCC | 9.2 (RPM: gcc) |
The build also requires **Open Watcom** (`wl.exe`) on the PATH for the WLINK linker
backend used by the `emxomfld` wrapper.
---
## Building
Open an OS/2 command prompt in the game directory and run:
```
compile.cmd
```
This sets the required `EMXOMFLD_*` environment variables and invokes
`make -f makefile.os2`. On success the executable `sdlzomb.exe` is produced
in the same directory.
To clean object files:
```
make -f makefile.os2 clean
```
---
## Running
```
sdlzomb.exe [options]
```
Double-clicking `sdlzomb.exe` from a Workplace Shell folder also works.
The game window opens at **960 × 720** pixels (1.5× the 640 × 480 logical
resolution). All game graphics are scaled to fit.
### Command-line options
| Option | Description |
|---|---|
| `-f`, `--fullscreen` | Start in fullscreen mode |
| `-w`, `--window` | Start in windowed mode |
| `-ns`, `--nosound` | Disable sound |
| `-s`, `--sound` | Enable sound |
---
## Controls
| Key | Action |
|---|---|
| Arrow keys | Move the penguin |
| Mouse | Move the penguin (when mouse mode active) |
| `K` | Toggle keyboard / mouse control |
| `M`, `Ctrl` | Cycle map display (none → transparent → under → over) |
| `S`, `Shift` | Cycle sound volume (none → low → medium → high) |
| `F` | Toggle fullscreen / window (in-game key) |
| `Alt`+`Enter` | Toggle fullscreen / window (works in all screens) |
| `P`, `Space` | Pause / unpause |
| `Escape` | Quit / back to menu |
---
## Options file
When the game starts it reads and saves settings to `sdlzombies.dat` in the
game directory. To reset all options to their defaults, delete this file.
---
## Links
- Original game page: http://hocwp.free.fr/sdlzombies.html
- ArcaOS Port: https://github.com/OS2World/GAME-SDL-ACTION-sdlZombies
|
hobbes.os-2.in/download/os2/games-6/action-5/SdlZombies_1-0-0r3.zip |
||
| SdlZombies v. 1.0.0 (22/12/2004, Doodle) | ||
hobbes.nmsu.edu/download/pub/os2/games/action/sdlzombies-1.0.0_.zip |
local copy
|
|
| SdlZombies v. 1.0.0 (22/12/2004, Doodle) | ||
ftp.netlabs.org/pub/sdl/samples/sdlzombies-1.0.0.zip |
||
| SdlZombies v. 1.0.0 (22/12/2004, Doodle) | ||
hobbes.nmsu.edu/download/pub/os2/games/action/sdlzombies.wpi |
local copy
|
|
| SdlZombies v. 1.0.0 (5/6/2004, Doodle) | ||
hobbes.nmsu.edu/download/pub/os2/games/action/sdlzombies-1.0.0.zip |
local copy
|

This work is licensed under a Creative Commons Attribution 4.0 International License.
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