SdlZombies

Versione: 
1.0.0
Data rilascio: 
Sabato, 5 Giugno, 2004

Licenza:

Interfaccia:

Usate i tasti freccia per muovere il pinguino e fate cadere tutti gli altri pinguini rossi (zombi) nelle buche. Il tasto 'm' passa alla mappa piccola, il tasto 'p' mette il gioco in pausa, il tasto 's' attiva il suono, il tasto 'f' passa in modalità pieno schermo, il tasto 'k' attiva la modalità 'segui-il-mouse' mode.

Questo software è distribuito come pacchetto compresso, da scaricare e installare manualmente; se ci sono prerequisiti da soddisfare, andranno anch'essi scaricati e installati manualmente.

Installazione manuale

Disponibile sia in formato ZIP che WarpIN:

  • scaricare il pacchetto ZIP in una cartella temporanea e scompattarlo nella cartella di destinazione;
  • il pacchetto WarpIN è autoinstallante.

Vedi sotto per il(i) link di download.

Qui di seguito trovi i link di download per l'installazione manuale del software:

SdlZombies v. 1.0.0 (Release 3, 14/8/2026) Readme/What's new
# SdlZombies SdlZombies is a game about tricking zombies into falling into holes. It starts simple, but the zombies gradually move faster and harder to outmaneuver. The game is based on a very old game that ran on the ZX81 (Sinclair). --- ## Version **1.0.0 Release 3** — ArcaOS / OS/2 SDL2 port --- ## Platform ArcaOS 5.x / OS/2 Warp 4.5 (32-bit) --- ## License GNU General Public License v2 — see `COPYING`. --- ## Authors - Original game: Philippe Brochard - OS/2 initial port: Dave Yeo - SDL2 migration (Release 3): ArcaOS community --- ## Requirements The following libraries must be installed via **ANPM** before building or running: | Package | Version | |---|---| | SDL2 | 2.x | | SDL2_image | 2.x | | SDL2_mixer | 2.x | | GCC | 9.2 (RPM: gcc) | The build also requires **Open Watcom** (`wl.exe`) on the PATH for the WLINK linker backend used by the `emxomfld` wrapper. --- ## Building Open an OS/2 command prompt in the game directory and run: ``` compile.cmd ``` This sets the required `EMXOMFLD_*` environment variables and invokes `make -f makefile.os2`. On success the executable `sdlzomb.exe` is produced in the same directory. To clean object files: ``` make -f makefile.os2 clean ``` --- ## Running ``` sdlzomb.exe [options] ``` Double-clicking `sdlzomb.exe` from a Workplace Shell folder also works. The game window opens at **960 × 720** pixels (1.5× the 640 × 480 logical resolution). All game graphics are scaled to fit. ### Command-line options | Option | Description | |---|---| | `-f`, `--fullscreen` | Start in fullscreen mode | | `-w`, `--window` | Start in windowed mode | | `-ns`, `--nosound` | Disable sound | | `-s`, `--sound` | Enable sound | --- ## Controls | Key | Action | |---|---| | Arrow keys | Move the penguin | | Mouse | Move the penguin (when mouse mode active) | | `K` | Toggle keyboard / mouse control | | `M`, `Ctrl` | Cycle map display (none → transparent → under → over) | | `S`, `Shift` | Cycle sound volume (none → low → medium → high) | | `F` | Toggle fullscreen / window (in-game key) | | `Alt`+`Enter` | Toggle fullscreen / window (works in all screens) | | `P`, `Space` | Pause / unpause | | `Escape` | Quit / back to menu | --- ## Options file When the game starts it reads and saves settings to `sdlzombies.dat` in the game directory. To reset all options to their defaults, delete this file. --- ## Links - Original game page: http://hocwp.free.fr/sdlzombies.html - ArcaOS Port: https://github.com/OS2World/GAME-SDL-ACTION-sdlZombies
 hobbes.os-2.in/download/os2/games-6/action-5/SdlZombies_1-0-0r3.zip
SdlZombies v. 1.0.0 (22/12/2004, Doodle)
 hobbes.nmsu.edu/download/pub/os2/games/action/sdlzombies-1.0.0_.zip  local copy
SdlZombies v. 1.0.0 (22/12/2004, Doodle)
 ftp.netlabs.org/pub/sdl/samples/sdlzombies-1.0.0.zip
SdlZombies v. 1.0.0 (22/12/2004, Doodle)
 hobbes.nmsu.edu/download/pub/os2/games/action/sdlzombies.wpi  local copy
SdlZombies v. 1.0.0 (5/6/2004, Doodle)
 hobbes.nmsu.edu/download/pub/os2/games/action/sdlzombies-1.0.0.zip  local copy
Scheda aggiornata l'ultima volta il: 15/08/2026 - 05:45

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