Kobo Deluxe is a single player action game. The play is quite simple. Your object is to destroy all the fortresses.
Program is distributed as ZIP package: download to temporary directory and unpack to destination folder. See below for download link(s).
Following ones are the download links for manual installation:
| Kobo Deluxe v. 0.5.1 (2/8/2026, Martin Iturbide) | Readme/What's new |
KoboDeluxe v0.5.1 - ArcaOS / OS/2 Port
=======================================
DESCRIPTION
-----------
Kobo Deluxe is a 3rd-person scrolling 2D shooter based on the classic XKobo
by Akira Higuchi. Destroy the labyrinth-shaped enemy bases across 50 levels
of increasing difficulty while dodging and shooting waves of enemy ships.
This is the ArcaOS / OS/2 port, built with GCC 9.2 (kLIBC) and SDL2.
PORT STATUS
-----------
Windowed mode : Working (640x480)
Fullscreen mode : Not supported
Sound : Working (requires SDL2_mixer)
Keyboard : Working
Joystick : Untested
REQUIREMENTS
------------
ArcaOS 5.x, or OS/2 Warp 4.x with the kLIBC runtime.
The following DLLs must be on the LIBPATH or in the game directory:
SDL2200.DLL SDL2 base library
SDL2I200.DLL SDL2_image (PNG loading)
SDL2M200.DLL SDL2_mixer (sound and music)
Install via the ArcaOS package manager:
yum install SDL2 SDL2_image SDL2_mixer
INSTALLATION
------------
1. Extract the archive to any directory, e.g.:
C:\Games\KoboDeluxe\
2. Confirm the directory contains:
kobodl.exe
data\gfx\ (all .png files - required for graphics)
data\sfx\ (all .agw files - required for sound)
3. Ensure the SDL2 DLLs listed above are on the LIBPATH.
If they are not installed system-wide, copy them into the game directory.
RUNNING
-------
The game must be started from its own directory so it can locate data\.
Use a CMD script or change directory first:
cd C:\Games\KoboDeluxe
kobodl.exe
To launch from the Workplace Shell, create a program object and set the
working directory to the game folder.
CONFIGURATION
-------------
Settings are saved automatically to kobodl.cfg in the game directory on
the first run. Edit the file directly or use the in-game Options menu.
High scores are stored in KoboPlayer in the game directory.
To reset to default settings, delete kobodl.cfg and restart the game.
CONTROLS
--------
Arrow keys Move ship
Shift / Ctrl Fire
Numpad 2/4/6/8 Move (alternate)
Numpad 1/3/7/9 Diagonal movement (single key)
Escape Menu / Pause
KNOWN LIMITATIONS
-----------------
- Fullscreen mode is not available in this port.
- Window size is fixed at 640x480.
BUILDING FROM SOURCE
--------------------
Requirements:
GCC 9.2 with kLIBC (from ArcaOS RPM repository)
SDL2 dev packages SDL2-devel, SDL2_image-devel, SDL2_mixer-devel
GNU make
Build steps (run on ArcaOS from the source root):
set EMXOMFLD_TYPE=WLINK
set EMXOMFLD_LINKER=wl.exe
set EMXOMFLD_PRELINK=0
make -f Makefile.os2
Or use the provided build script:
compile-kobodl.cmd
Source code layout:
src\ Top-level game logic
src\graphics\ Graphics engine (SDL2 window, surfaces, sprites)
src\sound\ Sound engine (AGW synthesis, MIDI)
src\eel\ Embedded scripting engine
data\gfx\ PNG graphics assets (runtime, not compiled)
data\sfx\ AGW sound assets (runtime, not compiled)
DISTRIBUTION FILE LIST
----------------------
Minimum set of files required to run the game:
kobodl.exe
data\gfx\bigfont3.png
data\gfx\bigship.png
data\gfx\bmr-green.png
data\gfx\bmr-pink.png
data\gfx\bmr-purple.png
data\gfx\bolt.png
data\gfx\boltexpl.png
data\gfx\bomb.png
data\gfx\bombdeto.png
data\gfx\brushes.png
data\gfx\bullet5b.png
data\gfx\bulletexpl2.png
data\gfx\counterfont.png
data\gfx\crosshair.png
data\gfx\deluxe.png
data\gfx\explo1e.png
data\gfx\explo3e.png
data\gfx\explo4e.png
data\gfx\explo5e.png
data\gfx\fighter.png
data\gfx\flatstars1.png
data\gfx\focusfx.png
data\gfx\goldfont.png
data\gfx\hitnoise.png
data\gfx\icefont2.png
data\gfx\loading3.png
data\gfx\logo-outline.png
data\gfx\logomask3.png
data\gfx\missile.png
data\gfx\missile2.png
data\gfx\missile3.png
data\gfx\noise.png
data\gfx\player.png
data\gfx\ring.png
data\gfx\ringexpl2b.png
data\gfx\rock1c.png
data\gfx\rock2.png
data\gfx\rockexpl.png
data\gfx\screen2.png
data\gfx\shinyrock.png
data\gfx\tiles-blood.png
data\gfx\tiles-chrome.png
data\gfx\tiles-double.png
data\gfx\tiles-green.png
data\gfx\tiles-metal.png
data\sfx\*.agw (all AGW files for sound)
LICENSE
-------
GNU General Public License. See COPYING for the full license text.
Copyright (c) 1995-1996 Akira Higuchi
Copyright (C) 1997 Masanao Izumo
Copyright (C) 1999-2007 David Olofson
LINKS
-----
* https://github.com/OS2World/GAME-SDL-ACTION-Kobo_Deluxe
* https://olofson.net/kobodl/ |
hobbes.os-2.in/download/os2/games-6/action-5/KoboDeluxe_0-5-1.zip |

This work is licensed under a Creative Commons Attribution 4.0 International License.
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