This program is a version of the classic UN*X game "robots" for the OS/2 Presentation Manager. The main idea is that you are chased by robots, and the object to is make them crash into each other before they get you.
Program is distributed as ZIP package: download to temporary directory and unpack to destination folder. See below for download link(s).
Following ones are the download links for manual installation:
| PM Robots v. 1.5 (10/9/2026, Martin Iturbide) | Readme/What's new |
Name: ROBOTS
Description: Presentation Manager Robots
Date: 2026-09-10
Version: 1.5
----------------------------
DESCRIPTION
-----------
This program is a version of the classic UN*X game "robots" for
the OS/2 Presentation Manager. The main idea is that you are chased
by robots, and the object is to make them crash into each other before
they get you.
It's Smiley against the Evil Killer Robots. Smiley is hopelessly
outnumbered, but with your intellect, you might be able to save him.
Fortunately, for you and Smiley, the robots have the stupid habit of
crashing into each other in their pursuit.
Every time you make a move, the robots move a space closer to Smiley.
The tools available to you are a Sonic Screwdriver and a Teleporter
Device. The Sonic Screwdriver obliterates all robots adjacent to
Smiley, but can only be used once per level. The Teleporter Device
moves Smiley to a random open space, but each use risks landing next
to a robot (certain doom for Smiley).
Clicking the left mouse button moves Smiley in the direction of the
mouse pointer (a question mark means Smiley cannot move that way).
Available moves are shown by the green diamonds around Smiley.
Clicking directly over Smiley takes a turn without making a move.
The right mouse button is the same as pressing Wait.
Points are awarded as follows: 10 points for every robot that crashes
into another robot or into a heap, and 1 point for every robot
obliterated with the Sonic Screwdriver. Bonuses are awarded for not
using the Sonic Screwdriver on a level (50 points) and for successful
teleports (1 point per visible robot).
CONTROLS
--------
Left mouse button Move Smiley toward the pointer
Right mouse button Wait (same as Game > Wait)
S Sonic Screwdriver
T Teleport
W Wait
Ctrl+N New Game
Ctrl+X Exit
Ctrl+F Frame Controls toggle (borderless mode)
MENUS
-----
Game
New Game Ctrl+N
Sonic Screwdriver S
Teleport T
Wait W
Exit Ctrl+X
Options
Language
High Scores...
Clear Scores...
Frame Controls Ctrl+F
Help
How to Play...
About PM Robots...
REQUIREMENTS
------------
- ArcaOS 5.x or OS/2 Warp 4
- Open Watcom C/C++ compiler (for building from source)
- OS/2 Toolkit 4.5 (for building from source)
COMPILE INSTRUCTIONS
--------------------
This version is built with the Open Watcom wcc386 compiler and wmake.
Requirements:
- Open Watcom C/C++ installed at c:\watcom or c:\watcom2
- OS/2 Toolkit 4.5 installed at c:\os2tk45
To build, run from the project root on ArcaOS:
compile-wat.cmd
Or directly:
wmake -f makefile.wat all
Output is placed in bin\Robots.exe.
CHANGELOG
---------
1.5 (2026-09-11)
Restructured menus: High Scores and Clear Scores moved to Options
Removed Pause, Background Run, Save Settings on Exit
Added keyboard shortcuts: S, T, W, Ctrl+N
Score/Level display right-justified in menu bar
Fixed window sizing and Frame Controls toggle
Resolved all compiler warnings
1.4 (2023-06-09)
Rebuilt with Open Watcom wcc386 compiler
Restructured menus: Game / Options / Help standard layout
Added standard keyboard shortcuts: Ctrl+X (Exit), Ctrl+F (Frame Controls)
Added 6-language support: English, Spanish, Dutch, German, French, Italian
Added BLDLEVEL string
Centered window on desktop at startup
1.3
Released as free software under GNU General Public License
Thanks to M. Iturbide (www.os2world.com/games) for asking
1.2
Higher resolution support
Compiles with IBM Cset++
1.1
Initial release
Released as postcardware
Compiles with free GCC/2 compiler
AUTHORS
-------
- Kent Lundberg (original author, 1993-2002)
- Martin Iturbide (2023-2026 — ArcaOS port and standardization)
LICENSE
-------
GNU General Public License v3
See doc\LICENSE.txt or https://www.gnu.org/licenses/gpl-3.0.txt
------------------------------------------------------------------------
PM Robots - Changelog
=====================
1.5 (2026-09-10)
- Restructured menus: High Scores and Clear Scores moved to Options menu
- Removed Pause menu item
- Removed Background Run (not needed for this game type)
- Removed Save Settings on Exit (language now always saved on exit)
- Added keyboard shortcuts: S (Sonic Screwdriver), T (Teleport), W (Wait), Ctrl+N (New Game)
- Score/Level display right-justified in menu bar
- Fixed window sizing: client area now correctly sized using system metrics
- Fixed Frame Controls toggle (Ctrl+F) to properly restore title bar and menu
- Resolved all compiler warnings
1.4 (2023-06-09)
- Rebuilt with Open Watcom wcc386 compiler
- Restructured menus: Game / Options / Help standard layout
- Added standard keyboard shortcuts: Ctrl+X (Exit), Ctrl+P (Pause),
Ctrl+B (Background Run), Ctrl+F (Frame Controls)
- Added 6-language support: English, Spanish, Dutch, German, French, Italian
- Added Options menu with Language submenu, Background Run, Frame Controls
- Added settings persistence to robots.cfg
- Added BLDLEVEL string
- Centered window on desktop at startup
- Moved help content to Help > How to Play
1.3
- Released as free software under GNU General Public License
- Thanks to M. Iturbide (www.os2world.com/games) for asking
1.2
- Higher resolution support
- Compiles with IBM Cset++
1.1
- Initial release
- Released as postcardware
- Compiles with free GCC/2 compiler
|
hobbes.os-2.in/download/os2/games-6/puzzle-4/PMRobots_1-5.zip |
||
| PM Robots v. 1.3 (12/5/2002, Kent Lundberg) | Readme/What's new |
Presentation Manager Robots v1.3
Copyright (c) 1993,1994,2002 by Kent Lundberg
This program is a version of the classic UN*X game "robots" for
the OS/2 Presentation Manager. The main idea is that you are chased
by robots, and the object to is make them crash into each other before
they get you.
It's Smiley against the Evil Killer Robots. Smiley is hopelessly
outnumbered, but with your intellect, you might be able to save him.
Fortunately, for you and Smiley, the robots have the stupid habit of
crashing into each other in their pursuit.
Everytime you make a move, the robots move a space closer to Smiley.
The tools that you have available to you are a Sonic Screwdriver and
a Teleporter Device. The Sonic Screwdriver obliterates all the robots
adjacent to Smiley, but can only be used once per level. The Teleporter
Device can be used to get Smiley out of a tight spot, but each time you
use it, you run the risk of teleporting next to a robot (which spells
certain doom for Smiley).
Clicking the left mouse button moves Smiley in the direction of the
mouse pointer (a question mark means that Smiley can't move in that
direction). Available moves are shown by the green diamonds around
Smiley. Clicking directly over Smiley takes a turn without making
a move (letting the robots catch up). The menu bar provides access to
the Teleporter and the Sonic Screwdriver. The "Wait" button (or the
right mouse button) takes turns until there is a robot breathing down
Smiley's neck.
Points are awarded as follows : 10 points for every robot that crashes
into another robot or into a robot heap, and 1 point for every robot
obliterated with the Sonic Screwdriver. Bonuses are awarded for not
using the Sonic Screwdriver on a particular level (50 points) and for
successful teleports (1 point per visible robot).
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Special thanks to Brian Warkentine for his inspirational XROBOTS.
There are many versions of robots around, and all the authors deserve
credit. This version was written entirely from scratch, July 1993.
Revision History :
------------------
Jul 1993 v1.1 initial release
released as postcardware
compiles with free GCC/2 compiler
Aug 1994 v1.2 higher resolution support
compiles with IBM Cset++
May 2002 v1.3 released as free software under GNU General Public License
thanks to M. Iturbide (www.os2world.com/games) for asking
|
hobbes.nmsu.edu/download/pub/os2/games/puzzle/PM_Robots_1-3.zip |
||
| PM Robots v. 1.2 (22/8/1994, Kent Lundberg) | ||
www.os2site.com/sw/games/action/pmbots12.zip |

This work is licensed under a Creative Commons Attribution 4.0 International License.
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