Kuklomenos is an abstract shoot-em-up with minimalistic graphics, short game-length and very challenging at the higher difficulty levels.
Program is distributed as ZIP package: download to temporary directory and unpack to destination folder. See below for download link(s). MMOS/2 with DIVE and DART support is required.
Following ones are the download links for manual installation:
| Kuklomenos v. 0.4.5 (2/8/2026, Martin Iturbide) | Readme/What's new |
Kuklomenos 0.4.5 r2 - ArcaOS / OS/2 Port
======================================
DESCRIPTION
-----------
Kuklomenos is an abstract arcade shooter. Defend triangular Nodes from
encroaching Blobs of Evil using three colours of shot and Capture Pods.
Destroy four of six Nodes before Evil extracts their power - the only way.
This is the ArcaOS / OS/2 port, built with GCC 9.2 (kLIBC) and SDL2.
PORT STATUS
-----------
Windowed mode : Working
Fullscreen mode : Not supported
Sound : Working (requires SDL2_mixer with OGG support)
Keyboard : Working
High scores : Local ratings only (no network upload)
REQUIREMENTS
------------
ArcaOS 5.x, or OS/2 Warp 4.x with the kLIBC runtime.
The following DLLs must be on the LIBPATH or in the game directory:
SDL2200.DLL SDL2 base library
SDL2M200.DLL SDL2_mixer (sound / OGG playback)
Install via the ArcaOS package manager:
yum install SDL2 SDL2_mixer
INSTALLATION
------------
1. Extract the archive to any directory, e.g.:
C:\Games\Kuklomenos\
2. Confirm the directory contains:
kuklomenos.exe
fonts\10x20.fnt (required for display)
fonts\7x13.fnt (required for display)
sounds\*.ogg (required for sound)
3. Ensure the SDL2 DLLs listed above are on the LIBPATH.
If they are not installed system-wide, copy them into the game directory.
RUNNING
-------
The game must be started from its own directory so it can locate fonts\
and sounds\. Use a CMD script or change directory first:
cd C:\Games\Kuklomenos
kuklomenos.exe
To launch from the Workplace Shell, create a program object and set the
working directory to the game folder.
Command-line options:
kuklomenos.exe --help
Common options:
-W <n> Window width (default: 1024)
-H <n> Window height (default: 768)
-b <n> Colour depth in bpp
-f <n> Target frames per second (default: 30)
-r <n> Starting rating
--noantialias Disable anti-aliasing
--nosound Disable sound
CONFIGURATION
-------------
Permanent settings are saved to kuklomenosrc.txt in the game directory,
or to ~/.kuklomenosrc if the HOME environment variable is set.
Press Escape during play to open the in-game menu where graphics,
sound, and key bindings can be configured.
To reset to defaults, delete kuklomenosrc.txt and restart the game.
CONTROLS
--------
Left / Right Turn
Up Zoom out (de-aim)
Down De-aim
1 Fire green shot
2 Fire yellow shot
3 Fire red shot
4 Launch Capture Pod
P Pause / unpause
Q Quit
Escape Menu
S Toggle sound
Z Toggle zoom
R Toggle rotation
G Toggle grid
A / Shift+A Increase / decrease anti-aliasing
[ / ] Decrease / increase FPS limit
F12 Screenshot (screenshot.bmp)
KNOWN LIMITATIONS
-----------------
- Fullscreen mode is not available in this port.
- Mix_Stretch (pitch-shift effect) is stubbed out; audio plays at
normal pitch regardless of game speed.
- No network high-score reporting (libcurl not available on OS/2).
BUILDING FROM SOURCE
--------------------
Requirements:
GCC 9.2 with kLIBC (from ArcaOS RPM repository)
SDL2 dev packages SDL2-devel, SDL2_mixer-devel
GNU make
Build steps (run on ArcaOS from the source root):
set EMXOMFLD_TYPE=WLINK
set EMXOMFLD_LINKER=wl.exe
set EMXOMFLD_PRELINK=0
make -f Makefile.os2
Or use the provided build script:
compile-kuklomenos.cmd
Source layout:
src\ Game source code (.cc / .h)
compat\SDL\ SDL1 -> SDL2 compatibility shim headers
fonts\ Bitmap font data (runtime asset)
sounds\ OGG audio files (runtime asset)
DISTRIBUTION FILE LIST
----------------------
Minimum set of files required to run the game:
kuklomenos.exe
fonts\10x20.fnt
fonts\7x13.fnt
sounds\hum.ogg
sounds\invdie.ogg
sounds\invhit.ogg
sounds\mutilation.ogg
sounds\primed.ogg
sounds\shield.ogg
sounds\shot.ogg
sounds\spark.ogg
LICENSE
-------
GNU General Public License v3. See COPYING for the full license text.
Copyright (C) 2008-2009 Martin Bays
LINKS
-----
https://github.com/OS2World/GAME-SDL-ACTION-Kuklomenos
|
hobbes.os-2.in/download/os2/games-6/action-5/Kuklomenos_0-4-5r2.zip |

This work is licensed under a Creative Commons Attribution 4.0 International License.
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