eSchemes

Versione: 
2.01.00
Data rilascio: 
Domenica, 13 Gennaio, 2019
Costo: 
25 €

Categorie:

Licenza:

Interfaccia:

Authors/Port authors:

eSchemes sostituisce l'editor di schemi originale di eComStation e raccoglie tutte le funzionalità di Window Themes, eStylerLite, Icon Themes, Sound Schemes, Pointer scheme, ed altre impostazioni legate al look & feel dei sistemi OS/2 in un unico posto. Oltre questo, il progetto eSchemes ha come finalità quella di correggere alcuni problemi di gestione cromatica.

Il programma è distribuito come Demo senza restrizioni, ma al fine di incentivarne lo sviluppo, si suggerisce la sottoscrizione di eCo Software NeoWPS, nel quale eSchemes sarà probabilmente integrato.

Questo software è distribuito come pacchetto compresso, da scaricare e installare manualmente; se ci sono prerequisiti da soddisfare, andranno anch'essi scaricati e installati manualmente.

Installazione manuale

Disponibile sia in formato ZIP che WarpIN:

  • scaricare il pacchetto ZIP in una cartella temporanea e scompattarlo nella cartella di destinazione, prerequisiti: sistema operativo eComStation 1.1 o superiore;
  • il pacchetto WarpIN è autoinstallante.

Vedi sotto per il(i) link di download.

Documentazione in linea

Qui di seguito trovi i link di download per l'installazione manuale del software:

Cream eScheme v. Rev 1 (29/1/2025, David Graser)
 www.hobbesarchive.com/Hobbes/pub/multimedia/themes/eschemes/Cream_eschemes_rev1.zip  local copy
Hotdog eScheme v. Rev 1 (29/1/2025, David Graser)
 www.hobbesarchive.com/Hobbes/pub/multimedia/themes/eschemes/Hotdog_eschemes_rev1.zip  local copy
MAC Like eSchemes v. Rev 1 (29/1/2025, David Graser)
 www.hobbesarchive.com/Hobbes/pub/multimedia/themes/eschemes/MAC_Like_eschemes_rev1.zip  local copy
Skyview eSchemes v. Rev 1 (29/1/2025, David Graser)
 www.hobbesarchive.com/Hobbes/pub/multimedia/themes/eschemes/Skyview_eschemes_rev1.zip
BlacknYellow eSchemes v. Rev 1 (26/1/2025, David Graser)
 www.hobbesarchive.com/Hobbes/pub/multimedia/themes/eschemes/BlacknYellow_eschemes_rev1.zip  local copy
eSchemes v. 2.01.00 (13/1/2019, eCo Software) Readme/What's new
Whatsnew eSchemes 2018 / 2019 eSchemes was rewritten in 2018. It's fully rewritten. Known-issues eSchemes 1.47: Lotus Notes are not supported eSchemes 1.46: * FM/2, Lotus Notes are not supported
 en.os2.guru/projects/eschemes/files.php?e=eschemes-2-01-00
eSchemes v. 1.51 (12/8/2009) Readme/What's new
Available from eComStation betazone. Please, enter via Mensys.nl site (Files -> go through the pages, search for eSchemes)
 betazone.ecomstation.nl/
eStyler SCH Base (23/8/2006, eCo Software) Readme/What's new
How to create schemes for eSchemes? From http://en.ecomstation.ru/showarticle.php?id=146 2006-08-23 12:53:21 -- eCo Software (Yuri Prokushev) Introduction eSchemes is a system component aimed to form one common control center of system look & feel configuration. At the present time eSchemes allow control only existing system settings. It allows control: * system colors; * windows controls (close, hide, maximize, etc buttons); * titlebar enhancements (eStyler/2 Lite extensions); * control elements (radio-buttons, check-boxes, push buttons); * mouse pointers; * system sounds (including eWorkplace extensions); * WPS objects settings (via SETUP-string). It is planned implement in the future: * fonts management support (including Innotek FT2LIB); * classes controls; * non-rectangular frames and controls; * system-wide skinning. In general, eSchemes consists of: 1. editor WPS/OSCL classes; 2. storage Scheme class. Editor uses storage Scheme class to store and retrieve scheme data. Because Scheme class is usual SOM class you a free to use any SOM-ready language to work with it. So, as you can see, there are three methods to edit scheme: * using editor; * using Scheme class; * manual editing of scheme file (not recommended). SOM Ready eSchemes is based on SOM (System Object Model). As result you can extend eSchemes using this model. As mentioned above eSchemes consists of * Storage class Scheme * WPS class WPScheme * OSCL class Editor Two first classes are public, the third class is not published because under is it under development. SOM developers know about class interfaces described via IDL. Download IDL files for Scheme class and WPScheme class. 2. Creating scheme using Object REXX Starting from version 1.25 eSchemes is shipped with Scheme SOM class which controls saving and restoring scheme to/from file. The Scheme class allows to have scheme format independed way of scheme creation. Here is an example of scheme generation using ObjectREXX. You can easy use C/C++ or any other SOM-ready language to create schemes. 3. Manual editing of scheme file This approach is not recommended because scheme file format can be changed in time. Anyway, at the present time this is the most powerful method to control scheme file. Keep in mind: in the future your tools can have problems with this scheme creation approach. Schemes are stored in files with ®.SCH¯ extension. Actually, scheme file is usual ZIP file archive with INDEX.SCH file (contains describtion of the scheme) and various data files. You can create scheme components (like mouse pointers, icons, backgrounds, etc) and move them to scheme archive and describe in index.sch file. INDEX.SCH file INDEX.SCH file (located in scheme archive) consists of 1. Comments 2. Keywords 3. Values Comment is any text started from ®;¯ char at the start of line (first position). Keyword is a word before ®=¯ char. Value is a word after ®=¯ char corresponds to keyword. Example: ; This is comment Keyword=Value !REMEMBER! Last line must end with CR/LF. Otherwise it will be ignored. The example and total list of INDEX.SCH keywords is listed below (most keywords are very clear, so don't require comments): ; Name of scheme Name=This line contains name of scheme Author=List of authors in any format ; Window titlebar buttons bitmaps SystemMenuButton=SystemMenu.bmp MinimizeButton=Minimize.bmp MaximizeButton=Maximize.bmp RestoreButton=Restore.bmp HideButton=Hide.bmp CloseButton=Close.bmp PressedSystemMenuButton=PressedSystemMenu.bmp PressedMinimizeButton=PressedMinimize.bmp PressedMaximizeButton=PressedMaximize.bmp PressedRestoreButton=PressedRestore.bmp PressedHideButton=PressedHide.bmp PressedCloseButton=PressedClose.bmp ; Window controls CheckBoxButton=CheckBox.bmp CheckedCheckBoxButton=CheckedCheckBox.bmp RadioButton=Radio.bmp CheckedRadioButton=CheckedRadio.bmp PressedCheckBoxButton=PressedCheckBox.bmp PressedCheckedCheckBoxButton=PressedCheckedCheckBox.bmp PressedRadioButton=PressedRadio.bmp PressedCheckedRadioButton=PressedCheckedRadio.bmp ; System sounds in format file.wav#volume. ; Volume in range 0 to 100. Volume can be omitted. CloseWindowSound=CloseWindow.wav#100 OpenWindowSound=OpenWindow.wav#100 LockSound=Lock.wav#100 ShutdownSound=Shutdown.wav#100 StartupSound=Startup.wav#100 BellSound=Bell.wav#100 InformationSound=Information.wav#100 DragStartSound=DragStart.wav#100 DragEndSound=DragEnd.wav#100 ErrorSound=Error.wav#100 PrinterErrorSound=Error.wav#100 WarningSound=Warning.wav#100 ShredderSound=Shredder.wav#100 RestartWPSSound=RestartWPS.wav#100 ContextMenuSound=ContextMenu.wav#100 MenuItemSound=MenuItem.wav#100 FolderDblClickSound=FolderDblClick.wav#100 GlobalHotkeySound=GlobalHotkey.wav#100 ; Mouse pointers files ArrowPointer=arrow.ptr IllegalPointer=Illegal.ptr MovePointer=Move.ptr SizeNESWPointer=SizeNESW.ptr SizeNSPointer=SizeNS.ptr SizeNWSEPointer=SizeNWSE.ptr SizeWEPointer=SizeWE.ptr WaitPointer=Wait.ptr TextPointer=Text.ptr ; WPS Objects settings. Format is same as setup string. ; First entry is object id. After ; goes setup string. ; See WPS reference for more info for setup strings. ; Here is example of some WPS objects settings. ; The desktop folder Object=<WP_DESKTOP>;ICONFILE=PMWP56.ico;ICONNFILE=1,OpenPMWP56.ico; BACKGROUND=ecs_desk.bmp,S,1,I,255 255 255 ; Objects on the desktop Object=<WP_PROGRAMSFOLDER>;ICONFILE=PMWP92.ico;ICONNFILE=1,OpenECSWP101.ico ; Information Object=<WP_OS2FS>;ICONFILE=PMWP4.ico Object=<WP_OS2WIN>;ICONFILE=PMWP2.ico ; Network Object=<WP_CONNECTIONSFOLDER>;ICONFILE=PMWP33.ico;ICONNFILE=1,OpenPMWP9.ico ; Internet Object=<WP_INTERNET>;ICONFILE=ECSWP119.ico;ICONNFILE=1,OpenECSWP103.ico ;Templates Object=<WP_TEMPS>;ICONFILE=PMWP48.ico;ICONNFILE=1,OpenPMWP10.ico Object=<WP_DATAFOLDER>;ICONFILE=ECSWP110.ico;ICONNFILE=1,OpenECSWP111.ico Object=<WP_OS2SYS>;ICONFILE=PMWP61.ico;ICONNFILE=1,OpenPMWP35.ico Object=<WP_CONFIG>;ICONFILE=PMWP59.ico;ICONNFILE=1,OpenPMWP15.ico Object=<WP_PROMPTS>;ICONFILE=PMWP37.ico;ICONNFILE=1,OpenPMWP38.ico Object=<WP_VIEWER>;ICONFILE=PMWP58.ico;ICONNFILE=1,OpenECSWP102.ico Object=<WP_START>;ICONFILE=PMWP29.ico;ICONNFILE=1,OpenPMWP8.ico Object=<WP_DRIVES>;ICONFILE=PMWP27.ico;ICONNFILE=1,OpenECSWP112.ico Object=<WP_PRINTERSFOLDER>;ICONFILE=PMWP93.ico;ICONNFILE=1,OpenPMWP94.ico Object=<WP_SHRED>;ICONFILE=PMWP28.ico Object=<WP_ASSISTANCE>;ICONFILE=PMWP82.ico;ICONNFILE=1,OpenPMWP83.ico Object=<WP_INSTREMFOLDER>;ICONFILE=PMWP90.ico;ICONNFILE=1,OpenPMWP91.ico Object=<WP_INFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_TROUBLEINFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_INFOOVERFOLDER>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_REFCMDFOLDER>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_READMEFOLDER>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_UIINFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_NETINFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_NETINFO_LAN>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_NETINFO_TCP>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_TASKSINFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_REXXINFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_WISEINFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_DEVINFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_PDPINFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_CONFIG_LOOK>;ICONFILE=ECSWP125.ico;ICONNFILE=1,OpenECSWP126.ico Object=<WP_CONFIG_NET>;ICONFILE=ECSWP130.ico;ICONNFILE=1,OpenECSWP131.ico Object=<WP_NETCFG_INTERFACES>;ICONFILE=ECSWP132.ico;ICONNFILE=1,OpenECSWP133.ico Object=<WP_NETCFG_SERVICES>;ICONFILE=ECSWP135.ico;ICONNFILE=1,OpenECSWP136.ico Object=<TCP/IP>;ICONFILE=ECSWP113.ico;ICONNFILE=1,OpenECSWP114.ico Object=<TCP/IP_INFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<TCP_DHCP>;ICONFILE=ECSWP113.ico;ICONNFILE=1,OpenECSWP114.ico Object=<TCP_DDNS>;ICONFILE=ECSWP113.ico;ICONNFILE=1,OpenECSWP114.ico Object=<WP_TCPIPREMCONFIGTOOLS>;ICONFILE=ECSWP113.ico;ICONNFILE=1,OpenECSWP114.ico Object=<ZAMPAFOLDER>;ICONFILE=ECSWP137.ico;ICONNFILE=1,OpenECSWP138.ico Object=<WP_WINCFG>;ICONFILE=PMWP52.ico Object=<LVMGUI>;ICONFILE=ECSWP127.ico Object=<LVMREFRESH>;ICONFILE=ECSWP128.ico Object=<XWP_FONTFOLDER>;ICONFILE=ECSWP140.ico;ICONNFILE=1,OpenECSWP141.ico Object=<WP_DOSFS>;ICONFILE=PMWP1.ico Object=<WP_DOSWIN>;ICONFILE=PMWP46.ico Object=<WP_WINFS>;ICONFILE=PMWP52.ico Object=<WP_WIN2WIN>;ICONFILE=PMWP72.ico Object=<WP_DOS_DRV_A>;ICONFILE=PMWP47.ico Object=<WP_CONNECTIONSHELP>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<WP_NETWORK>;ICONFILE=PMWP33.ico;ICONNFILE=1,OpenPMWP9.ico Object=<WP_INETDOWNLOAD>;ICONFILE=ECSWP109.ico;ICONNFILE=1,OpenECSWP108.ico Object=<WP_INETUPLOAD>;ICONFILE=ECSWP105.ico;ICONNFILE=1,OpenECSWP104.ico Object=<WP_DIALUPTOOLS>;ICONFILE=ECSWP117.ico;ICONNFILE=1,OpenECSWP118.ico Object=<WP_COOLURLSFOLDER>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_AIR>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_BUS>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_COMP>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_ENT>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_REF>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_SEARCH>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_SEARCH>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_OS2>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_EDU>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<URLF_NEWS>;ICONFILE=WPINET30.ico;ICONNFILE=1,OpenWPINET31.ico Object=<WP_INETTOOLS>;ICONFILE=ECSWP116.ico;ICONNFILE=1,OpenECSWP115.ico Object=<IAK_TEMPLATES>;ICONFILE=PMWP48.ico;ICONNFILE=1,OpenPMWP10.ico Object=<WP_GAMES>;ICONFILE=PMWP88.ico;ICONNFILE=1,OpenPMWP89.ico Object=<MMPM2_FOLDER>;ICONFILE=ECSWP200.ico;ICONNFILE=1,OpenECSWP201.ico Object=<MMPM2_MOVIES_FOLDER>;ICONFILE=ECSWP204.ico;ICONNFILE=1,OpenECSWP205.ico Object=<MMPM2_SOUNDS_FOLDER>;ICONFILE=ECSWP202.ico;ICONNFILE=1,OpenECSWP203.ico Object=<MMPM2_SOUNDS_DESKTOP>;ICONFILE=ECSWP202.ico;ICONNFILE=1,OpenECSWP203.ico Object=<MMPM2_SOUNDS_GARDEN>;ICONFILE=ECSWP202.ico;ICONNFILE=1,OpenECSWP203.ico Object=<MMPM2_SOUNDS_OCEAN>;ICONFILE=ECSWP202.ico;ICONNFILE=1,OpenECSWP203.ico Object=<MMPM2_SOUNDS_SPACE>;ICONFILE=ECSWP202.ico;ICONNFILE=1,OpenECSWP203.ico Object=<JAVA_11>;ICONFILE=ECSWP107.ico;ICONNFILE=1,OpenECSWP106.ico Object=<JAVA_13>;ICONFILE=ECSWP107.ico;ICONNFILE=1,OpenECSWP106.ico Object=<JAVA_131>;ICONFILE=ECSWP107.ico;ICONNFILE=1,OpenECSWP106.ico Object=<TOOLKIT_INFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<CT_TOOLINFO>;ICONFILE=PMWP60.ico;ICONNFILE=1,OpenECSWP100.ico Object=<TOOLKIT_VOICETYPE>;ICONFILE=ECSWP206.ico;ICONNFILE=1,OpenECSWP207.ico Object=<WP_FFST2>;ICONFILE=PMWP26.ico;ICONNFILE=1,OpenPMWP6.ico Object=<WP_SPEECH>;ICONFILE=ECSWP206.ico;ICONNFILE=1,OpenECSWP207.ico Object=<MMPM2_MMTEMPLATEFOLDER>;ICONFILE=PMWP48.ico;ICONNFILE=1,OpenPMWP10.ico Object=<WPINET_TEMPLATES>;ICONFILE=PMWP48.ico;ICONNFILE=1,OpenPMWP10.ico Object=<WP97TemplFolder>;ICONFILE=PMWP48.ico;ICONNFILE=1,OpenPMWP10.ico Object=<PDP_TEMPLATESFOLDER>;ICONFILE=PMWP48.ico;ICONNFILE=1,OpenPMWP10.ico Object=<XWP_LOCKUPSTR>;ICONFILE=PMWP78.ico Object=<XWP_FINDSTR>;ICONFILE=PMWP79.ico Object=<XWP_SHUTDOWNSTR>;ICONFILE=PMWP80.ico ; System colors (RRR GGG BBB). Here all system colors. SYSCLR_ActiveBorder = 204 204 204 SYSCLR_ActiveTitle = 50 50 150 SYSCLR_ActiveTitleText = 255 255 255 SYSCLR_ActiveTitleTextBgnd = 50 50 150 SYSCLR_AppWorkspace = 204 204 204 SYSCLR_Background = 112 140 190 SYSCLR_ButtonDark = 128 128 128 SYSCLR_ButtonDefault = 0 0 0 SYSCLR_ButtonLight = 255 255 255 SYSCLR_ButtonMiddle = 204 204 204 SYSCLR_DialogBackground = 204 204 204 SYSCLR_EntryField = 255 255 255 SYSCLR_FieldBackground = 204 204 204 SYSCLR_HelpBackground = 255 255 255 SYSCLR_HelpHilite = 64 64 255 SYSCLR_HelpText = 0 0 0 SYSCLR_HiliteBackground = 128 128 128 SYSCLR_HiliteForeground = 255 255 255 SYSCLR_IconText = 0 0 0 SYSCLR_InactiveBorder = 204 204 204 SYSCLR_InactiveTitle = 128 128 128 SYSCLR_InactiveTitleText = 204 204 204 SYSCLR_InactiveTitleTextBgnd = 128 128 128 SYSCLR_Menu = 204 204 204 SYSCLR_MenuDisabledText = 160 160 160 SYSCLR_MenuHilite = 255 255 255 SYSCLR_MenuHiliteBgnd = 50 50 150 SYSCLR_MenuText = 0 0 0 SYSCLR_OutputText = 0 0 0 SYSCLR_PageBackground = 255 255 255 SYSCLR_Scrollbar = 192 192 192 SYSCLR_Shadow = 128 128 128 SYSCLR_ShadowHiliteBgnd = 128 128 128 SYSCLR_ShadowHiliteFgnd = 0 255 255 SYSCLR_ShadowText = 85 110 170 SYSCLR_TitleBottom = 128 128 128 SYSCLR_TitleText = 255 255 255 SYSCLR_Window = 255 255 255 SYSCLR_WindowFrame = 128 128 128 SYSCLR_WindowStaticText = 0 0 128 SYSCLR_WindowText = 0 0 0 ; Fonts. Controls corresponding fonts for parts of interface. TitlebarTextFont=9.WarpSans MenuTextFont=9.WarpSans WindowTextFont=9.WarpSans DefaultTextFont=9.WarpSans DialogTextFont=9.WarpSans ; Titlebar settings. ; Solid (default), Gradient, Bitmap ActiveTitleBarType=Gradient ; Left (default), Center, Right ActiveTitleBarTextAlignment=Left ; Yes (default), No. If 3D Text used then text background is same as ; titlebar color and 3D shadow color is text backgound color. ActiveTitleBar3DText=Yes ; Yes, No (default) ActiveTitlebar3DBorder=No ; filename of titlebar bitmap ;ActiveTitleBarBitmap=titlebar.bmp ; Scaled (default), Tiled ActiveTitlebarbitmaptype=Scaled ; Double (default), Single. Gradient one color is titlebar color, ; second color is border color. ActiveTitlebarGradientType=Double ; Titlebar settings (Can not be applied, only previewed) ; Solid (default), Gradient, Bitmap InActiveTitleBarType=Gradient ; Left (default), Center, Right InActiveTitleBarTextAlignment=Left ; Yes, No (default). If 3D Text used then text background is same as ; titlebar color and 3D shadow color is text backgound color. InActiveTitleBar3DText=Yes ; Yes, No (default) InActiveTitlebar3DBorder=No ; filename of titlebar bitmap ;InActiveTitleBarBitmap=titlebar.bmp ; Scaled (default), Tiled InActiveTitlebarbitmaptype=Scaled ; Double (default), Single InActiveTitlebarGradientType=Double ; Push buttons settings. ButtonType=Bitmap ButtonBitmap=oblique.bmp ; DefaultButtonType=Bitmap DefaultButtonBitmap=oblique.bmp ; DisabledButtonType=Bitmap DisabledButtonBitmap=oblique.bmp Icons (Resolution and color depth) Icons are used in settings of WPS classes and objects. Usually, icons are listed in setup string of object. Each icon, included to scheme should carry pictures (frames) in formats: (Width/Height/Colors) at least: * 40ž40 ž 256 * 32ž32 ž 256 * 20ž20 ž 256 * 16ž16 ž 256 * 40ž40 ž 16 * 32ž32 ž 16 * 20ž20 ž 16 * 16ž16 ž 16 * 32ž32 ž 2 * 16ž16 ž 2 Titlebar buttons bitmaps Titlebar buttons bitmaps are used for titlebar buttons creation. Each bitmap file is a bitmap array with two resolutions: * 16ž16 * 13ž13 Radio buttons and checkbox bitmaps Radio buttons and checkbox buttons are drawn using bitmaps. Each bitmap file is a bitmap array with two resolutions: * 16ž16 * 13ž13 Push button and titlebar bitmaps Bitmaps for push buttons are 40ž40 bitmap. This bitmap is stretched to button size. Titlebar bitmap is XXXx22 bitmap. XXX here is any size depending on image texture. Titlebar bitmap not sized, but mosaic by X coordinate. System Colors System colors are controlled by SYSCLR_* keywords. Color values must be defined in RGB format: SYSCLR_BACKGROUND=127 127 0 Sounds At the present time the only supported sound format is WAV format. Pointers Can be used standard pointers 32ž32 ž 2 or color pointers 32ž32 ž 16 in PTR format. WPS Objects WPS Objects are controlled by setup strings. To store in index.sch file use Object keyword. Format is following: Object=<ObjectID>;<setup-string> For setup string refer to corresponding object documentation. How applications must select colors Any control element (in original PM logic) must get color in following order: 1. PresParam; if none then 2. Local Contol Colors table (via WinQueryControlColors); if none then 3. Global Control Colors table (via WinQueryControlColors); if none then 4. SysColor; if none then 5. hardcoded color. Actually, to allow user to have control on colors step 5 must never be performed. This is as everything should work. If such logic is right, then the standard Scheme editor would allow users to change any color via system colors. If no such logic then the user would need to edit EVERY controls' color. LOTS of colors. But things doesn't work, because WinSetControlColors can't change some color values. Ideally, WinSetContolColors should allow to set ANY value to a SYSCLR_* constant. Actually, some colors can be set to SYSCLR_* values, some can only be set to RGB_* values, and some can't be changed at all (hardcoded). As a result we can't control ALL colors, only a subset. eSchemes has workaround this problem and tries to fix broken logic by sincronization of Control Colors Table with System Colors. Applications also must process windows messages which notify about Control Colors Table changes and System Colors changes to allow color update on the fly. Please visit <http://en.ecomstation.ru/showarticle.php?id=146> for a more complete tutorial and information.
 www.hobbesarchive.com/Hobbes/pub/multimedia/themes/eschemes/SCHBase_eschemes_2006-08-23.zip
eSchemes (Use this script to check eSchemes installation, )
 ecomstation.ru/projects/eschemes/download/eschemes-test.cmd
Black Is Black eScheme v. Rev 1 (, David Graser) Readme/What's new
Black Is Black eScheme
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/blackisblack_escheme_rev1.zip
Executive eScheme (, David Graser) Readme/What's new
Executive eScheme
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/executive_escheme.zip
Grey Is My Name eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/greyismyname_escheme.zip
GSSL Scheme v. 01 (, WiZard) Readme/What's new
GSSL v.01 for eSchemes
 hobbes.nmsu.edu/download/pub/incoming/eschemes_gssl_v01.zip
Jewels eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/jewels_escheme.zip
Jewels eScheme v. Rev. 1 (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/jewels_escheme_rev1.zip
Lilac Revised eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/lilac_revised_escheme.zip
Lite Grey eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/litegrey_escheme.zip
Midnight eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/midnight_escheme.zip
Military Dress eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/militarydress_escheme.zip
MMSSL Scheme v. 01 (, WiZard) Readme/What's new
scheme MMSSL v.01 for eSchemes
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/eschemes_mmssl_v01.zip
PillowTalk eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/pillowtalk_escheme.zip
PillowTalk eScheme v. Rev1 (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/pillowtalk_eschemes_rev1.zip
Pink eScheme v. Rev1 (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/pink_escheme_rev1.zip
Shadows eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/shadows_escheme.zip
Twilight eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/twilight_escheme.zip
WinXP_clone eScheme (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/winxp_clone_escheme.zip
WinXP_clone eScheme v. Rev 2 (, David Graser)
 hobbes.nmsu.edu/download/pub/multimedia/themes/eschemes/winxp_clone_rev2.zip
Scheda aggiornata l'ultima volta il: 30/01/2025 - 06:18

Aggiungi un commento