BioGB is a Gameboy/Gameboy Color emulator which runs on plenty of systems like Windows, Unix/Linux, Kallisti, etc. It is realeased under the terms and conditions of the General Public License which you MUST find together with this file.
Program is distributed as ZIP package: download to temporary directory and unpack to destination folder. See below for download link(s).
Following ones are the download links for manual installation:
BioGB v. 4.2 (1/12/2024, Mentore Siesto) | Readme/What's new |
BioGB v4.2 Release
BioGB is a Gameboy/Gameboy Color emulator which runs on plenty of systems like Windows, Unix/Linux, Kallisti, etc. It is realeased under the terms and conditions of the General Public License which you MUST find together with this file.
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Compiling instructions under Windows:
There are some ways to compile BioGB under Windows. I will explain some of them.
Using Visual C++:
-Requeriments
-You will need Visual C++.Net 2002 or any newer version.(Won't compile under Visual C++ 6)
-You will need the SDL library which you can easily get at www.libsdl.org.(You can download the compiled version or compile one yourself.
-You will also need SDL_Net which you can find in the libraries section of www.libsdl.org.(this is optional)
You just create a new console or Windows project.(yes!, both work). Add all the .cpp and .h files to the new project. In the options of the project, in Code Generation make sure that Multi-threaded dll is there instead of singled threaded. Now you must tell Visual C++ where you put SDL and SDL_net. On Visual C++ settings->directories, add the includes and lib paths for the SDL and SDL_Net libraries. After that just press Ctrl+F5 and that will do it. remember that you need the SDL.dll and SDL_Net.dll to run BioGB.
Using MingW32:
-Requeriments
-Well, you obviously need MingW32(included in Dev-cpp and Codeblocks)
-SDL and SDL_Net development libraries found in www.libsdl.org
If you are using an IDE like dev-cpp or code::blocks then the steps are similar to Visual C++'s. you may not have problems.
If not, then prepare for command line compiling under Windows.
First make sure you have mingw32 bin directory included in the paths. There are lots of documents which explain how to do this.
After that just open the Makefile in a text editor and erase -DLINUX.
After that just open a command line box and type make. That should do it.
Using gcc under linux
-Requeriments
-Just install SDL and SDL_Net development packages from the repositories or compile your own versions.
-You should have gcc, g++, glibc, libstd++, make, the essentials.
This one is the easiest. If you have SDL just type make on a command line box. To add net support modify the Makefile and add -DUSE_SDL_NET after -DLINUX. Again, type make and that's it.
Any questions you can contact me at dospro@gmail.com
or you can go the BioGB's homepage http://biogb.sourceforge.net/
good luck.
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BioGB v4.2 for OS/2
BioGB is a Gameboy/Gameboy Color emulator which runs on plenty of systems like Windows, Unix/Linux, Kallisti, etc. It is realeased under the terms and conditions of the General Public License which you MUST find together with this file.
This is a simple OS/2 SDL2 port made by using SDL 2.28, which is the latest
(for now) version at Netlabs RPM repository.
Please notice I didn't really have the time to test it, so YMMV.
Any questions you can contact the author at dospro@gmail.com
or you can go the BioGB's homepage http://biogb.sourceforge.net/.
Please also notice that the original author surely will not be able to
help you on OS/2 related questions - so maybe better get in contact with me.
Happy emulating
Mentore |
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This work is licensed under a Creative Commons Attribution 4.0 International License.
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