This simple game is the same as OS/2's Scramble game, but it can show two or more bitmaps in sequence. So you can play a game with your own animation!
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Program is distributed as ZIP package: download to temporary directory and unpack to destination folder. See below for download link(s).
Following ones are the download links for manual installation:
| Animation Scramble v. 1.12 (23/2/1997, Takasugi) | Readme/What's new |
Animation Scramble version 1.12 Manual
[Abstract]
This simple game is the same as OS/2's Scramble game,
but Animation Scramble 1.12 can show two or more bitmaps in sequence.
[How to play]
To start a new game, please select "Start" in the popup menu
activated by the Button 2 click. The bitmaps for the game will be
divided into sixteen tiles and shuffled. One of those tiles will be
hidden. The hidden tile isn't necessarily the right bottom one.
Move the mouse pointer upon the tile you want to move. You will find
the shape of the mouse pointer is changed to show the tile's
destination. Clicking on a tile moves it.
You cannot use a keyboard to play this game.
Selecting "Option..." in the popup menu display the dialog box for
animation settings. The "Movement" radio buttons determine how the
bitmaps are shown. For example, if there are 4 bitmaps to be shown,
"Forth" means the program will show them from No.1 to No.4, from No.1
to No.4, and so on. (1, 2, 3, 4, 1, 2, 3, 4, ...) On the other hand,
"Forth & Back" means that the bitmaps are shown from No.1 to No.4,
then back from No.4 to No.1, and so on. (1, 2, 3, 4, 3, 2, 1, 2, ...)
[Parameters]
The game program, ANMS.EXE, can take at most 3 parameters.
The format is:
anms [filename [time [movement]]]
The brackets mean that those parameters can be omitted.
The "filename" parameter means the filename to be used in the game.
Wild card characters '*' and '?' are available. In case the wild card
matches two or more files, ANMS.EXE will show the files in sequence.
The special path "~\" is allowed. It means the directory where
ANMS.EXE is installed. The default bitmaps are "~\anms*.bmp".
The "time" parameter determines the time interval to change a bitmap
to the next one in milliseconds. This parameter will be reserved in
the INI file.
The "movement" parameter determines how the bitmaps are displayed.
The switch value of 0 is exactly the same as "Forth" in the settings
dialog box. The value of 1 means "Forth & Back".
[Other]
This is freeware, and you can modify it or distribute it freely.
Please send me email if you like this program.
TAKASUGI Shinji (surname first - Japanese way)
member of Team OS/2 Japan |
ftp.vector.co.jp/04/43/1048/anms112.zip |
local copy
|

This work is licensed under a Creative Commons Attribution 4.0 International License.
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