ScummVM v. 2.9.0 (Release 2, 29/12/2024, Paul Smedley (Smedles)) |
Readme/What's new |
#### 2.9.0 (2024-12-22)
New games:
- Added support for Orion Burger.
- Added support for Total Eclipse and Total Eclipse 2.
- Added support for Thimbleweed Park.
- Added support for The Space Bar.
- Added support for Moonbase Commander.
- Added support for Backyard Basketball.
- Added support for Unrest.
- Added support for Rise of the Dragon.
- Added support for Castle Master.
- Added support for Wait for it! Issue 3. Song for a Hare.
- Added support for Mask Show.
- Added support for Marvellous Mice Adventures: Meeting Sea Rat.
- Added support for The Adventures of the Good Soldier Schweik.
- Added support for Marvellous Mice Adventures: Sea Rat's Birthday.
New platforms:
- Added SailfishOS port.
General:
- Fixed GLSL version parsing on some OpenGL ES2 platforms.
- The "Aspect ratio correction" option within the Global Options section
is now active by default.
- There is now a checkbox for the --copy-protection command-line option.
- Reduced memory usage on platforms with dynamic detection plugins.
- Improved GUI usability on small screens.
- Added optional dependency for libopenmpt for sound.
- Added optional dependency for libmpcdec (musepack) for sound.
ADL:
- Added Apple II checkerboard cursor as a visual option.
- Removed broken strings in Time Zone.
- Fixed picking up all items via "GET ALL" from a scene.
- Fixed restoring the state of unvisited rooms.
AGI:
- Apple II games are now detected. Although not supported yet, most can be started.
- Fixed duration of timed text boxes. They were shown only half as long as
they should be, making e.g. the King's Quest III intro hard to read.
- The predictive input dialog popup when clicking on the prompt line or in an input field
is now an optional game setting, disabled by default.
- Fixed Black Cauldron witches not disappearing at end of game.
- Fixed King's Quest III mice event not occurring after listening to fish.
- Fixed Mixed-Up Mother Goose crash after nursery rhyme on certain platforms.
- Fixed Gold Rush game clock in Apple IIgs version.
- Fixed Donald Duck's Playground audio bugs in PC booter version.
- Improved detection for PC booter games.
- Added support for sound in CoCo3 games.
- Fixed many bugs in Winnie The Pooh In The Hundred Acre Wood, including
Tigger never appearing and Eeyore not accepting his balloon.
AGOS:
- Added keymapper support.
- Fixed timer handling in savegames, addressing issues such as crashing in
Waxworks Egypt Level 3 and Power Points not regenerating in Elvira 2.
AGS:
- Syncronized with upstream AGS 3.6.1.30.
- Added commandline --language option to specify the game language overriding the GUI.
- Fixed glitchy staircase in old Maniac Mansion Mania episodes, caused by
imperfect pathfinding.
- Fixed savescreen not accepting keyboard input in a few games (e.g. An English Haunting).
- Fixed colorless texts in games using the SpriteFont plugin (e.g. Detective Gallo).
- Updated .mod playback and fixed looping not working in rare occasions.
- Fixed misbehaving legacy upscaler in old games.
- Fixed rare incorrect tinting when using AVX2 optimizations.
- Added a few checks for unsupported videos to prevent crashes.
- Multiple updates to the detection tables.
Asylum:
- Implemented moving with the arrow keys.
BBVS:
- Added keymapper support.
Bladerunner:
- Fixed a soft-lock case for Izo at Hawker's Circle.
- The "Designers cut" setting can be set in advance and persist for a new game.
- Improved, reliable application of custom random seeds.
Chewy:
- Fixed cyber crown state before Surimy attack.
- Fixed changing hotspot subtexts.
- Fixed keyboard handling in the inventory screen.
- Fixed unlocked cutscenes in cinema screen.
- Fixed music in harbor during the second visit.
- Fixed movement of Chewy's boat during the boat race.
- Fixed room placement of Nichelle after Kong attack.
Cine:
- Added keymapper support.
Composer:
- Added keymapper support.
Cruise:
- Added support for Russian fan-translation.
- Added keymapper support.
Draci:
- Added keymapper support.
Dreamweb:
- Fixed crash when changing scenes, while holding some non-essential game
items.
EFH:
- Fixed various crashes when exiting in the middle of an interaction.
Freescape:
- Added support for Atari/Amiga releases of Dark Side.
- Added "authentic graphics" mode.
- Fixed several glitches in the different render modes.
- Improved keymapper support coverage.
- Correctly implement aspect ratio correction following dosbox implementation.
GLK/ADVSYS:
- Fixed parsing for input commands.
Gob:
- Fixed Blount becoming inactive in the Gob3 brain level.
- Fixed flickering cursor during some videos in Gob3 and Lost in Time.
Groovie:
- Added keymapper support.
Hopkins:
- Added keymapper support.
Hugo:
- Added keymapper support.
Hypno:
- Fixed lagging cursor on some platforms.
Illusions:
- Added keymapper support.
Kyra:
- (EOB) Added a "Faithful AD&D rules" checkbox, to enable improvements and
fixes to original Eye of the Beholder I and II game code.
- (EOB) Fixed an issue where multi-class characters might gain incorrect HP
due to round-off errors.
- (EOB) Corrected projectile weapon damage (as per AD&D 2nd Edition rules).
- (EOB) Elves get +1 to hit with swords and bows (according to the official
game manual).
- Fixed NPCs Ileria (female) and Beohram (paladin) in Eye of the Beholder I.
- (EOB) Fixed a few small bugs.
Lure:
- Added keymapper support.
M4:
- Fixed restoring conversation state.
MADE:
- Added keymapper support.
MADS:
- Added keymapper support.
MM:
- Added MT32/LAPC-1 support for Xeen engine.
- Fixed Xeen regression which caused some sound effects to stop abruptly.
- Fixed spell SP/gem requirements in MM1 enhanced mode, and actually remove
spell points & gems when spells are cast.
NANCY:
- Fixed a startup crash and some broken puzzles in The Vampire Diaries.
- Fixed a crash when trying to play the Russian versions of early Nancy Drew games.
NGI:
- Added support for Lithuanian version of fullpipe.
PINK:
- Fixed crash after the girl turns into a mermaid.
SAGA:
- Added keymapper support.
- Prevent reaching an unwinnable state when not performing key actions in
Nimdok's chapter in IHNM.
SCI:
- Added CGA (4 colors and black/white) and Hercules render modes for most
SCI 0 DOS games. Also added an EGA dithering mode and a VGA gray scale
mode for many SCI 1 DOS games, a 16 colors mode for KQ6 Windows and
8 colors modes for all PC-98 games.
- Added Gabriel Knight 1 CD speech repair by AllTinker.
Fixes the majority of pops and clicks in the DPCM8 speech audio.
- Improved PCjr audio.
- Improved KQ6 CD settings. The DOS platform now defaults to DOS behavior.
- Better support for Mac KQ6.
- Implemented KQ5 FM Towns save/restore UI.
- Numerous script fixes to different games.
- Fixed SCI1.1 picture scaling inaccuracies.
- Fixed fallback detection for unknown fan games.
- Added support for Spanish SQ3.
- Added support for Russian Camelot, Laura Bow, PQ2.
- Added support for Russian fan-translation of QFG3.
SCUMM:
- Added map generator from Moonbase Console for Moonbase Commander.
- Improved graphics support for Macintosh MI1, MI2 and Fate of Atlantis.
- Improved audio support for Macintosh Loom, Last Crusade, and MI1.
Sherlock:
- Added support for Russian translation of Rose Tattoo.
Stark:
- Added keymapper support.
Sword1:
- Added a "Windows audio engine" mode available within the ScummVM game
options, in which we simulate the DirectSound audio drivers powering the
Windows 95 executable.
This makes the game use softer (logarithmic) audio curves, but removes
fade-in and fade-out for sound effects, fade-in for music, and automatic
music volume attenuation for when speech is playing. By default the setting
is off, since the game was developed with DOS and AIL sound drivers in mind,
and it is also not available for Macintosh and PSX versions.
- Added keymapper support.
- Improved support on big-endian systems.
- Added more game variants.
- Restored the ability to choose language of subtitles on PC versions.
Sword25:
- Fixed looping scene background sounds.
- Fixed actor lighting when walking.
Teenagent:
- Added support for Polish floppy version.
Tinsel:
- Added keymapper support.
Titanic:
- Fixed crash if the word 'that' was used in a conversation.
Tony:
- Fix crash with rapid cursor switching.
TsAGE:
- Added keymapper support.
- Added support for Russian CD fan-translation for Ringworld.
- Added support for Russian CD fan-translation for Blue Force.
Toon:
- Added keymapper support.
Touche:
- Added keymapper support.
Trecision:
- Added keymapper support.
Tucker:
- Added keymapper support.
- Fixed being unable to enter the Lower Hall in 2nd Chapter.
TwinE:
- Several collision related fixes.
Ultima:
- Fix pathfinding not detecting some doors in Ultima VI.
- Alter Ultima VIII default gamepad bindings.
- Improved Ultima VIII keybind player movement.
- Alter Ultima VIII target gump to no longer pause game.
- Alter Ultima VIII minimap to use game palette.
- Fixed Ultima VIII item splitting & merging on game map.
- Fixed Ultima VIII animation, audio, and scene transition issues.
Voyeur:
- Added Interplay logo animation.
ZVision:
- Improved support of RTL languages.
Android port:
- Add support for Android 15.
- Add game shortcuts support on Android home screen either from a long press
on the ScummVM icon or from the launcher widgets selector.
- Rework the gamepad input mode with an improved UI. Add more virtual buttons.
- Scale UI according to display density.
- Various stability fixes.
macOS port:
- Autoupdates now use Sparkle 2.x.
- Changed default savegame path to use the Application Support folder.
3DS port:
- Integrated the port-specific options dialog with the main GUI.
- Increased available memory on the Old 3DS.
- Fixed crashes in new 3DS models due to different memory handling.
iOS/iPadOS port:
- Add Apple Pencil support.
- Add app icons for “Dark” and “Tinted” modes.
- Various stability fixes.
#### 2.8.1 (2024-03-31)
General:
- Fixed GLSL version parsing on some OpenGL ES2 platforms.
- Don't try to use shaders on old OpenGL implementations.
AGI:
- Fixed Space Quest 1 version 1.0X freezing in the skimmer.
- Fixed Mixed-Up Mother Goose message boxes during nursery rhymes.
- Fixed Mixed-Up Mother Goose graphics in Amiga version.
- Fixed Gold Rush clock time at Fast and Fastest speeds.
- Fixed Atari ST version of Manhunter 1 not starting.
- Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting.
- Fixed Tandy CoCo3 unofficial ports not starting.
- Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2.
- Fixed Graham facing away from the king in King's Quest 1.
- Fixed Alexander getting stuck on the stairs in King's Quest 3.
- Fixed Larry being able to shoplift in Leisure Suit Larry 1.
- Fixed ducks not jumping at the start of Donald Duck's Playground.
- Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga".
- Fixed buttons freezing in fan game "DG: The AGIMouse Adventure".
- Fixed unrecognized words in fan game "V - The Graphical Adventure".
- Added detection for Macintosh version of Mixed-Up Mother Goose.
AGS:
- Updated detection tables.
- Simplified character import from Sierra games for QfG2 AGDI.
- Fixed graphical glitch affecting Unavowed and Heroine's Quest.
- Fixed partial outlines for some letters in Kathy Rain.
- Fixed crash in Alum.
- Added stub to prevent crash at the beginning of Falcon City.
Broken Sword 2:
- Fixed crash when quitting the game while it was paused.
MM:
- Enabled engine, allowing MM1 and Xeen to be compiled.
- Added MT32/LAPC-1 support for Xeen engine.
- Fixed Xeen regression which caused some sound effects to stop abruptly.
mTropolis:
- Fixed crash in Muppet Treasure Island on some platforms.
- Fixed jewel puzzle in Muppet Treasure Island not being randomized.
NANCY:
- Fixed the telephone hints in Secrets Can Kill.
- Fixed the crashing and drawing issues on ARM machines when playing
Message in a Haunted Mansion's maze minigame.
- Fixed the 'M' keyboard key not working in Message in a Haunted Mansion.
- Allowed general keymaps to be shown in the engine Keymaps menu.
- Virtual keyboard now correctly triggers on/off wherever text input is needed.
SCUMM:
- Fixed screen corruption (and sometimes even crashes) in Mac Loom and
Indiana Jones and the Last Crusade, most noticeably when using menu
shortcut keys.
- Fixed enabling/disabling of Open and Save in Mac Indiana Jones and the Last
Crusade.
- Implemented old-style Macintosh GUI for: Monkey Island 1, Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Implemented EPX graphics smoothing on Macintosh versions of the games.
- Restored correct autosaving behavior when using the original GUI option.
- Implemented more accurate sound drivers for the following Macintosh games:
Indiana Jones and the Last Crusade, Loom and Monkey Island 1.
- Made several accuracy fixes on the MIDI iMUSE system.
- The graphics system for Humongous Entertainment games has been completely
rewritten, leading to a more accurate visual experience on those titles.
- Made many more accuracy improvements throughout the engine.
TWINE:
- Fix ladder climbing regression.
- Fix scenery zoom issue.
- Fix animation glitches after using the holomap.
Ultima:
- Fix Ultima VIII hidden minimap blocking keyring use.
- Fix Ultima VIII page breaks in books.
- Fix Ultima VIII text centering for plaques.
- Fix Ultima VIII crash on dragging items to screen edge.
- Fix Ultima VIII unexpected jumping on left click.
- Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones.
- Fix Ultima VIII invalid placement of items within containers.
- Fix Ultima VIII never-ending lava sounds.
V-Cruise:
- Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey
when music is muted.
Android port:
- Fixed crash in built-in help with German language.
Atari port:
- Fixed crash when exiting ScummVM.
- Fixed BBVS (and possibly others) gameplay by using more precise math model.
macOS port:
- Fixed a problem where some Mac games would not load resources correctly.
- Updated application icon to conform with modern standards.
========================================
ScummVM 2.9.0 r2
2024-12-29
Port by Paul Smedley
DESCRIPTION
------------
"ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator."
REQUIREMENTS
------------
This port requires libc, SDL2, FLAC, fluidsynth and Fribidi
- yum install libc zlib SDL2 SDL2_net fluidsynth flac libogg libvorbis libtheora
- https://hobbesarchive.com/Home/Download?path=/Hobbes/pub/os2/dev/libraries/NLS/FriBidi_0-19-7.zip
LINKS
-----
- https://scummvm.org/
Follow this forum thread
https://www.os2world.com/forum/index.php/topic,2812.0.html
for feedback and more info.
|
www.os2world.com/games/downloads/native/packs/ScummVM_2-9-0r2.zip |
|
ScummVM v. 2.9.0 (27/12/2024, Paul Smedley (Smedles)) |
Readme/What's new |
#### 2.9.0 (2024-12-22)
New games:
- Added support for Orion Burger.
- Added support for Total Eclipse and Total Eclipse 2.
- Added support for Thimbleweed Park.
- Added support for The Space Bar.
- Added support for Moonbase Commander.
- Added support for Backyard Basketball.
- Added support for Unrest.
- Added support for Rise of the Dragon.
- Added support for Castle Master.
- Added support for Wait for it! Issue 3. Song for a Hare.
- Added support for Mask Show.
- Added support for Marvellous Mice Adventures: Meeting Sea Rat.
- Added support for The Adventures of the Good Soldier Schweik.
- Added support for Marvellous Mice Adventures: Sea Rat's Birthday.
New platforms:
- Added SailfishOS port.
General:
- Fixed GLSL version parsing on some OpenGL ES2 platforms.
- The "Aspect ratio correction" option within the Global Options section
is now active by default.
- There is now a checkbox for the --copy-protection command-line option.
- Reduced memory usage on platforms with dynamic detection plugins.
- Improved GUI usability on small screens.
- Added optional dependency for libopenmpt for sound.
- Added optional dependency for libmpcdec (musepack) for sound.
ADL:
- Added Apple II checkerboard cursor as a visual option.
- Removed broken strings in Time Zone.
- Fixed picking up all items via "GET ALL" from a scene.
- Fixed restoring the state of unvisited rooms.
AGI:
- Apple II games are now detected. Although not supported yet, most can be started.
- Fixed duration of timed text boxes. They were shown only half as long as
they should be, making e.g. the King's Quest III intro hard to read.
- The predictive input dialog popup when clicking on the prompt line or in an input field
is now an optional game setting, disabled by default.
- Fixed Black Cauldron witches not disappearing at end of game.
- Fixed King's Quest III mice event not occurring after listening to fish.
- Fixed Mixed-Up Mother Goose crash after nursery rhyme on certain platforms.
- Fixed Gold Rush game clock in Apple IIgs version.
- Fixed Donald Duck's Playground audio bugs in PC booter version.
- Improved detection for PC booter games.
- Added support for sound in CoCo3 games.
- Fixed many bugs in Winnie The Pooh In The Hundred Acre Wood, including
Tigger never appearing and Eeyore not accepting his balloon.
AGOS:
- Added keymapper support.
- Fixed timer handling in savegames, addressing issues such as crashing in
Waxworks Egypt Level 3 and Power Points not regenerating in Elvira 2.
AGS:
- Syncronized with upstream AGS 3.6.1.30.
- Added commandline --language option to specify the game language overriding the GUI.
- Fixed glitchy staircase in old Maniac Mansion Mania episodes, caused by
imperfect pathfinding.
- Fixed savescreen not accepting keyboard input in a few games (e.g. An English Haunting).
- Fixed colorless texts in games using the SpriteFont plugin (e.g. Detective Gallo).
- Updated .mod playback and fixed looping not working in rare occasions.
- Fixed misbehaving legacy upscaler in old games.
- Fixed rare incorrect tinting when using AVX2 optimizations.
- Added a few checks for unsupported videos to prevent crashes.
- Multiple updates to the detection tables.
Asylum:
- Implemented moving with the arrow keys.
BBVS:
- Added keymapper support.
Bladerunner:
- Fixed a soft-lock case for Izo at Hawker's Circle.
- The "Designers cut" setting can be set in advance and persist for a new game.
- Improved, reliable application of custom random seeds.
Chewy:
- Fixed cyber crown state before Surimy attack.
- Fixed changing hotspot subtexts.
- Fixed keyboard handling in the inventory screen.
- Fixed unlocked cutscenes in cinema screen.
- Fixed music in harbor during the second visit.
- Fixed movement of Chewy's boat during the boat race.
- Fixed room placement of Nichelle after Kong attack.
Cine:
- Added keymapper support.
Composer:
- Added keymapper support.
Cruise:
- Added support for Russian fan-translation.
- Added keymapper support.
Draci:
- Added keymapper support.
Dreamweb:
- Fixed crash when changing scenes, while holding some non-essential game
items.
EFH:
- Fixed various crashes when exiting in the middle of an interaction.
Freescape:
- Added support for Atari/Amiga releases of Dark Side.
- Added "authentic graphics" mode.
- Fixed several glitches in the different render modes.
- Improved keymapper support coverage.
- Correctly implement aspect ratio correction following dosbox implementation.
GLK/ADVSYS:
- Fixed parsing for input commands.
Gob:
- Fixed Blount becoming inactive in the Gob3 brain level.
- Fixed flickering cursor during some videos in Gob3 and Lost in Time.
Groovie:
- Added keymapper support.
Hopkins:
- Added keymapper support.
Hugo:
- Added keymapper support.
Hypno:
- Fixed lagging cursor on some platforms.
Illusions:
- Added keymapper support.
Kyra:
- (EOB) Added a "Faithful AD&D rules" checkbox, to enable improvements and
fixes to original Eye of the Beholder I and II game code.
- (EOB) Fixed an issue where multi-class characters might gain incorrect HP
due to round-off errors.
- (EOB) Corrected projectile weapon damage (as per AD&D 2nd Edition rules).
- (EOB) Elves get +1 to hit with swords and bows (according to the official
game manual).
- Fixed NPCs Ileria (female) and Beohram (paladin) in Eye of the Beholder I.
- (EOB) Fixed a few small bugs.
Lure:
- Added keymapper support.
M4:
- Fixed restoring conversation state.
MADE:
- Added keymapper support.
MADS:
- Added keymapper support.
MM:
- Added MT32/LAPC-1 support for Xeen engine.
- Fixed Xeen regression which caused some sound effects to stop abruptly.
- Fixed spell SP/gem requirements in MM1 enhanced mode, and actually remove
spell points & gems when spells are cast.
NANCY:
- Fixed a startup crash and some broken puzzles in The Vampire Diaries.
- Fixed a crash when trying to play the Russian versions of early Nancy Drew games.
NGI:
- Added support for Lithuanian version of fullpipe.
PINK:
- Fixed crash after the girl turns into a mermaid.
SAGA:
- Added keymapper support.
- Prevent reaching an unwinnable state when not performing key actions in
Nimdok's chapter in IHNM.
SCI:
- Added CGA (4 colors and black/white) and Hercules render modes for most
SCI 0 DOS games. Also added an EGA dithering mode and a VGA gray scale
mode for many SCI 1 DOS games, a 16 colors mode for KQ6 Windows and
8 colors modes for all PC-98 games.
- Added Gabriel Knight 1 CD speech repair by AllTinker.
Fixes the majority of pops and clicks in the DPCM8 speech audio.
- Improved PCjr audio.
- Improved KQ6 CD settings. The DOS platform now defaults to DOS behavior.
- Better support for Mac KQ6.
- Implemented KQ5 FM Towns save/restore UI.
- Numerous script fixes to different games.
- Fixed SCI1.1 picture scaling inaccuracies.
- Fixed fallback detection for unknown fan games.
- Added support for Spanish SQ3.
- Added support for Russian Camelot, Laura Bow, PQ2.
- Added support for Russian fan-translation of QFG3.
SCUMM:
- Added map generator from Moonbase Console for Moonbase Commander.
- Improved graphics support for Macintosh MI1, MI2 and Fate of Atlantis.
- Improved audio support for Macintosh Loom, Last Crusade, and MI1.
Sherlock:
- Added support for Russian translation of Rose Tattoo.
Stark:
- Added keymapper support.
Sword1:
- Added a "Windows audio engine" mode available within the ScummVM game
options, in which we simulate the DirectSound audio drivers powering the
Windows 95 executable.
This makes the game use softer (logarithmic) audio curves, but removes
fade-in and fade-out for sound effects, fade-in for music, and automatic
music volume attenuation for when speech is playing. By default the setting
is off, since the game was developed with DOS and AIL sound drivers in mind,
and it is also not available for Macintosh and PSX versions.
- Added keymapper support.
- Improved support on big-endian systems.
- Added more game variants.
- Restored the ability to choose language of subtitles on PC versions.
Sword25:
- Fixed looping scene background sounds.
- Fixed actor lighting when walking.
Teenagent:
- Added support for Polish floppy version.
Tinsel:
- Added keymapper support.
Titanic:
- Fixed crash if the word 'that' was used in a conversation.
Tony:
- Fix crash with rapid cursor switching.
TsAGE:
- Added keymapper support.
- Added support for Russian CD fan-translation for Ringworld.
- Added support for Russian CD fan-translation for Blue Force.
Toon:
- Added keymapper support.
Touche:
- Added keymapper support.
Trecision:
- Added keymapper support.
Tucker:
- Added keymapper support.
- Fixed being unable to enter the Lower Hall in 2nd Chapter.
TwinE:
- Several collision related fixes.
Ultima:
- Fix pathfinding not detecting some doors in Ultima VI.
- Alter Ultima VIII default gamepad bindings.
- Improved Ultima VIII keybind player movement.
- Alter Ultima VIII target gump to no longer pause game.
- Alter Ultima VIII minimap to use game palette.
- Fixed Ultima VIII item splitting & merging on game map.
- Fixed Ultima VIII animation, audio, and scene transition issues.
Voyeur:
- Added Interplay logo animation.
ZVision:
- Improved support of RTL languages.
Android port:
- Add support for Android 15.
- Add game shortcuts support on Android home screen either from a long press
on the ScummVM icon or from the launcher widgets selector.
- Rework the gamepad input mode with an improved UI. Add more virtual buttons.
- Scale UI according to display density.
- Various stability fixes.
macOS port:
- Autoupdates now use Sparkle 2.x.
- Changed default savegame path to use the Application Support folder.
3DS port:
- Integrated the port-specific options dialog with the main GUI.
- Increased available memory on the Old 3DS.
- Fixed crashes in new 3DS models due to different memory handling.
iOS/iPadOS port:
- Add Apple Pencil support.
- Add app icons for “Dark” and “Tinted” modes.
- Various stability fixes.
#### 2.8.1 (2024-03-31)
General:
- Fixed GLSL version parsing on some OpenGL ES2 platforms.
- Don't try to use shaders on old OpenGL implementations.
AGI:
- Fixed Space Quest 1 version 1.0X freezing in the skimmer.
- Fixed Mixed-Up Mother Goose message boxes during nursery rhymes.
- Fixed Mixed-Up Mother Goose graphics in Amiga version.
- Fixed Gold Rush clock time at Fast and Fastest speeds.
- Fixed Atari ST version of Manhunter 1 not starting.
- Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting.
- Fixed Tandy CoCo3 unofficial ports not starting.
- Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2.
- Fixed Graham facing away from the king in King's Quest 1.
- Fixed Alexander getting stuck on the stairs in King's Quest 3.
- Fixed Larry being able to shoplift in Leisure Suit Larry 1.
- Fixed ducks not jumping at the start of Donald Duck's Playground.
- Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga".
- Fixed buttons freezing in fan game "DG: The AGIMouse Adventure".
- Fixed unrecognized words in fan game "V - The Graphical Adventure".
- Added detection for Macintosh version of Mixed-Up Mother Goose.
AGS:
- Updated detection tables.
- Simplified character import from Sierra games for QfG2 AGDI.
- Fixed graphical glitch affecting Unavowed and Heroine's Quest.
- Fixed partial outlines for some letters in Kathy Rain.
- Fixed crash in Alum.
- Added stub to prevent crash at the beginning of Falcon City.
Broken Sword 2:
- Fixed crash when quitting the game while it was paused.
MM:
- Enabled engine, allowing MM1 and Xeen to be compiled.
- Added MT32/LAPC-1 support for Xeen engine.
- Fixed Xeen regression which caused some sound effects to stop abruptly.
mTropolis:
- Fixed crash in Muppet Treasure Island on some platforms.
- Fixed jewel puzzle in Muppet Treasure Island not being randomized.
NANCY:
- Fixed the telephone hints in Secrets Can Kill.
- Fixed the crashing and drawing issues on ARM machines when playing
Message in a Haunted Mansion's maze minigame.
- Fixed the 'M' keyboard key not working in Message in a Haunted Mansion.
- Allowed general keymaps to be shown in the engine Keymaps menu.
- Virtual keyboard now correctly triggers on/off wherever text input is needed.
SCUMM:
- Fixed screen corruption (and sometimes even crashes) in Mac Loom and
Indiana Jones and the Last Crusade, most noticeably when using menu
shortcut keys.
- Fixed enabling/disabling of Open and Save in Mac Indiana Jones and the Last
Crusade.
- Implemented old-style Macintosh GUI for: Monkey Island 1, Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Implemented EPX graphics smoothing on Macintosh versions of the games.
- Restored correct autosaving behavior when using the original GUI option.
- Implemented more accurate sound drivers for the following Macintosh games:
Indiana Jones and the Last Crusade, Loom and Monkey Island 1.
- Made several accuracy fixes on the MIDI iMUSE system.
- The graphics system for Humongous Entertainment games has been completely
rewritten, leading to a more accurate visual experience on those titles.
- Made many more accuracy improvements throughout the engine.
TWINE:
- Fix ladder climbing regression.
- Fix scenery zoom issue.
- Fix animation glitches after using the holomap.
Ultima:
- Fix Ultima VIII hidden minimap blocking keyring use.
- Fix Ultima VIII page breaks in books.
- Fix Ultima VIII text centering for plaques.
- Fix Ultima VIII crash on dragging items to screen edge.
- Fix Ultima VIII unexpected jumping on left click.
- Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones.
- Fix Ultima VIII invalid placement of items within containers.
- Fix Ultima VIII never-ending lava sounds.
V-Cruise:
- Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey
when music is muted.
Android port:
- Fixed crash in built-in help with German language.
Atari port:
- Fixed crash when exiting ScummVM.
- Fixed BBVS (and possibly others) gameplay by using more precise math model.
macOS port:
- Fixed a problem where some Mac games would not load resources correctly.
- Updated application icon to conform with modern standards.
|
www.os2world.com/games/downloads/native/packs/ScummVM_2-9-0.zip |
|
ScummVM v. 2.8.0 (30/12/2023, Paul Smedley (Smedles)) |
Readme/What's new |
#### 2.8.0 (2023-12-30)
New games:
- Added support for macOS versions of Syberia and Syberia II.
- Added support for The Vampire Diaries, Nancy Drew: Secrets Can Kill,
Nancy Drew: Stay Tuned for Danger, Nancy Drew: Message in a Haunted Mansion,
Nancy Drew: Treasure in the Royal Tower and Nancy Drew: The Final Scene.
- Added support for Reah: Face the Unknown and Schizm: Mysterious Journey.
- Added support for Might and Magic Book One.
- Added support for Muppet Treasure Island.
- Added support for Primordia, Shardlight and Technobabylon.
- Added support for The Excavation of Hob's Barrow, Strangeland and Whispers
of a Machine.
- Added support for Stranga and Cloak and Dagger's AGS games.
- Added support for Adibou 1.
- Added support for Dark Side.
- Added support for Kingdom: The Far Reaches.
- Added support for Escape From Hell.
- Added support for Wrath of the Gods, Gadget: Invention, Travel and Adventure,
The Dark Eye, and 4 other Director titles.
New platforms:
- Added libretro new shiny port.
- Added Atari port.
General:
- Added optional dependency for libvpx.
- Added optional dependency for libmikmod.
- Added support for PC98 font ROM.
- Added optional dependency for libsonivox, implementing EAS (Embedded Audio
Synthesis) sound driver.
- Added YUV422 and YUV444 support to Theora decoder.
- Implemented specialized CPU routines for graphics blitting for ManagedSurface.
- Changed default GM device to "auto" for better compatibility.
AGS:
- Synced with upstream AGS 3.6.0.53.
- Sped up graphics manipulation on modern hardware with CPU-specific code.
- Added support for early font rendering, to match the original interpreter.
- Added support for playback of transcoded videos in place of unsupported codecs.
- Completed implementation of MOD audio playback.
- Fixed background music not looping in some games.
- Fixed game-breaking bugs in various games (e.g. Strangeland, Chronicle of Innsmouth)
- Multiple updates to the game detection tables.
Asylum:
- Added support for Chinese Sanitarium.
Dragons:
- Implemented localizations for the copyright screen and main menu.
Freescape:
- Improved collision and projectile detection using sweepAABB
GrimE:
- Added support for Chinese Grim Fandango.
- Added support for Russian Grim Fandango translations from Fargus,
ENPY and 7Wolf.
Kyra:
- Added support for Kyra1 Amiga French release and DOS Czech fan translation.
- Improved game controls menu accuracy for all platforms.
- Added support for Chinese EOB2.
- Added support for the PC-98 version of EOB2.
Mohawk:
- Greatly improved the accurary of the code generation for the Domes in
Riven: The Sequel to Myst to match the original game.
Private:
- Added support for the Japanese Windows release.
SCUMM:
- Added support for unpacked RuSCUMM patches for Russian localizations.
- Allow usage of the official Monkey Island 1 Roland MT-32 patch with any
EGA version, not just the English release.
- Completely rewritten sound code for all Humongous Entertainment games.
- Faithfully implemented Mac GUI for Indiana Jones and the Last Crusade,
and Loom.
- Implemented turning around animation when changing direction for Full
Throttle, The Dig and The Curse of Monkey Island.
- Added enhancement to Loom: Ctrl+D shows up list of drafts that has been
discovered.
- Fixed kanji characters rendering issue in Japanese SegaCD version of Monkey
Island 1. Text rendering for this game is now pixel perfect.
- Implemented complete support for the Macintosh and DOS/V Japanese versions
of Indiana Jones and the Fate of Atlantis distributed by MicroMouse.
- Implemented network multiplayer support for Backyard Football,
Backyard Baseball 2001, and Backyard Football 2002.
Sherlock:
- Added support for Chinese Serrated Scalpel.
- Added data to savegames whose lack could make savegames unwinnable.
Sword1:
- Rewrote the palette fading system and the game timers to match the
original DOS version.
- Rewrote all the menu code to make it match the original. This includes
the restoration of the Speed setting.
- Restored the correct fonts and menu texts for all Russian versions of the game.
- Rewrote the audio engine to match the original. Compressed files are
still supported.
- Tweaked the subtitles routine for the PSX version to match the original.
- Restored George's idle animation.
- Restored pause functionality: press "P"!
- Restored debug commands: CTRL-G for toggling on-screen walkable grids,
CTRL-T for displaying debug information, SHIFT-M for displaying crosshairs
for the mouse cursor and George's position, and keys 1 and 4 to toggle
respectively slow and fast frame pacing mode.
- Restored the correct font for the game over screen.
- Fixed other various small inaccuracies.
- Overall the PC version of the game on ScummVM shouldn't differ
from the original executable anymore.
- Implemented credits for the PSX version.
Sword2:
- Added support for Chinese translation.
Tinsel:
- Fix running out of soundreels error.
TwinE:
- Added support for Japanese translation.
Ultima:
- Improve Ultima VI responsiveness.
- Fix crash loading Ultima VI savegames when dialogs are open.
- Fix ordering of generated items in Ultima VI.
- Fix auto-readying throwing weapons in Ultima VI.
- Fix Ultima VI crash opening new-style spellbook gump.
- Fix Ultima VI actor doll and gump colors.
- Fix Ultima VI crash using look action on walls.
- Fix several other miscellaneous crashes.
- Fix spawners and projectiles to more closely match the original.
- Improved Ultima VI AdLib support and added Roland MT-32 support.
- Fix multiple Ultima VIII render order issues.
- Add support for Ultima VIII Spanish fan translation.
- Support Pentagram save game files.
- Added configurable double-click time for Ultima VIII.
Voyeur:
- Added support for German fan translation.
Xeen:
- Renamed 'xeen' engine to 'mm' for Might & Magic.
- Added custom engine option to replace the health gems with HP/SP bars.
RISC OS port:
- Double buffering is now used in full screen mode when V-sync is enabled.
- Added support for hardware palettes.
|
www.os2world.com/games/downloads/native/packs/ScummVM_2-8-0.zip |
|
ScummVM v. 2.1.0 (13/10/2019, Paul Smedley (Smedles)) |
|
|
smedley.id.au/tmp/scummvm-2.1.0-os2.zip |
local copy
|
ScummVM v. 1.9.0 (17/10/2016) |
|
|
www.scummvm.org/frs/scummvm/1.9.0/scummvm-1.9.0-os2.zip |
local copy
|
ScummVM v. 1.6.0 () |
|
|
sourceforge.net/projects/scummvm/files/scummvm/1.6.0/scummvm-1.6.0-os2.zip/download |
|
ScummVM v. 1.8.0 () |
|
|
scummvm.org/frs/scummvm/1.8.0/scummvm-1.8.0-os2.zip |
|
ScummVM v. 1.8.1 () |
|
|
www.scummvm.org/frs/scummvm/1.8.1/scummvm-1.8.1-os2.zip |
|
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