Vigilance on Talos V for OS/2 Warp

Data rilascio: 
Mercoledì, 5 Marzo, 1997



Authors/Port authors:

Vigilance on Talos V

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Vigilance on Talos V for OS/2 Warp v. 1.0 (5/3/1997, PolyEx Software Inc.) Readme/What's new
VIGILANCE ON TALOS V for OS/2 Warp VERSION 1.0 (c) 1997 NOTE TO USERS OF ATI MACH64 Video Cards: Certain (not all) ATI Mach64 video cards do not enter VGA mode properly under OS/2, showing a garbled picture in the FullScreen version of TalosV as well as the install program. If you are having a problem, the following are instructions from ATI technical support on how to fix it: 1) Open a DOS fullscreen session 2) Locate SVGADATA.PMI (Usually in OS2 directory - TYPE CD C:\OS2 from the command prompt and press enter 3) Rename the SVGADATA.PMI file (TYPE REN SVGADATA.PMI SVGADATA.HID) 4) TYPE SVGA ON INSTALLATION PROCEDURE =================== How to Install Vigilance onto Your Computer 1. Insert the Vigilance on Talos V Compact Disk into the disk drive. 2. From an OS/2 prompt type the drive letter of the CD ROM disk drive that contains the game disk, and run the INSTALL program. For example, if you put the disk in drive D:, you can type D:\INSTALL, and press ENTER. 3. Follow the on-screen installation instructions to proceed. You will be asked to enter the path of the directory on your hard drive where you wish to install the game files or simply press ENTER to accept the default choice. Once you press ENTER the installation program will copy the files to the appropriate directory on your hard drive. 4. To play the game, simply click on the appropriate icons located in the newly created PolyEx Folder on your Desktop OR enter the hard drive that you chose to install the game on and then type CD \TALOSV (Or the directory you have chosen to install the game under). Once you are in the directory and your screenshows TALOSV> then you must type EITHER FSTALOS, for the fullscreen version or DTALOS for the Dive version, and press ENTER. 5. For instructions on how to play Vigilance on Talos V, consult the appropriate section of this manual or instructions can be found in the game's main menu. System Requirments: OS/2 4.0 or Later (or OS/2 3.0 with IBM Hi-Res timer installed) An IBM DART Sound System Compatable Sound Card An IBM DIVE Compatable VGA or higher display (for DIVE version) An OS/2 VGA Compatable card (For FullScreen version) 2 megs free hard drive space CD-ROM Drive (Game requires CDROM in drive during gameplay <GREETZ to Stardock>) Story so far... 3021 AD: Killian Jaraad, a starship technician and single parent boards a colonial transport with his 5 year old daughter Colesce. In route to the colony on Sur 4, the colonial transport was attacked by biological ships belonging to the Xenos, a highly organized collection of hostile alien races. Jaraad and Colesce were separated, and Jaraad watched from his escape pod as the Xenos ships fled the wreckage of the colonial transport. Convinced Colesce had died aboard the transport, Jaraad devoted his life to destroying the Xenos once and for all. For three years Jaraad trained as a mercenary and weapons expert, tracking down and destroying Xenos ships and bases. 3024 AD: A mercenary known as E. Red gives Jaraad a crucial piece of information; the xenos have been collecting human slaves and are holding them on a planet in the Talos V system. With the realization that Colesce could be one of the prisoners, Jaraad heads towards the Talos V system, prepared to investigate each of the three planetary bases in that system in order to find his daughter. And so it begins... Your objective: Find, and destroy the evil Drektor. He is the leader of the Xeno's. He is a tough, and worthy opponent. His brain hides in different forms, so he'll be hard to find. You'll know him, when you see him though. INSTRUCTIONS KEY FUNCTIONS and MOVEMENT (During GamePlay) ARROW KEYS = Directional Movement. Z = Jump. X = Use Selected Weapon. (Also regular guns and bombs, when ITEM MENU is not activated) TAB = Select Weapon from ITEM MENU. SPACE = Toggles between regular guns/bombs to ITEM MENU. PAGEUP = Increase Music Volume PAGEDOWN = Decrease Music Volume INSERT = Increase SoundFX Volume DELETE = Decrease SoundFXVolume SPECIAL ITEMS AND WEAPONS IN THE GAME MISSILES Select Missiles from the ITEM MENU at the bottom of the screen when encountering powerful foes or doors that are difficult to open. Missile refills can be found throughout the game after you destroy specific monsters. PLASMA Select Plasma from the ITEM MENU to do ultimate damage to anyone who tries to come between you and your mission. Plasma will also break through most hard to open doors. GRAPPLE Select Grapple from the ITEM MENU and use it by hooking it on to the ceiling and swing over specific obstacles in the game. You may only use the Grapple on certain ceiling blocks. X-RAY GOGGLES Select X-ray Goggles from the ITEM MENU when checking for secret passage ways. To activate the goggles and use them for a 360 view scan, hold down the ALT key and use the UP/DOWN ARROW KEYS to target the area you wish to scan. Entrances to hidden passages will be shown in a flat monotone texture as opposed to the appearance of all other textures, within the goggles' field of vision. HEAT SEEKERS Select Heat Seekers from the ITEM MENU when faced with hard to hit enemies. Save these for that special occasion. Heat seekers will automatically zero in on your enemy, even in those hard to reach places. FLAME THROWER Select Flame Thrower from the ITEM MENU, but be aware, that this is a special Flame Thrower that can only be used on specific creatures, so don't waste it on just anyone. SATURN BALL Once you find the Saturn Ball, you will be able to curl up in a ball shape and roll across the screen. You are able to enter this position by simply pressing the DOWN ARROW key. IMPORTANT NOTE: You must be in the ball position to plant bombs. This position will also give you access to tunnels that you could not normally fit through in a standing position. BOMBS Once you are in the ball position you may lay bombs by pressing the ALT key. Use your bombs to blow holes in portions of the floors and walls in order to uncover secret passages that lead to larger caverns. Remember, when laying bombs, you must be in normal gun mode. If you are not in normal gun mode, simply press the SPACE BAR until you notice that the ITEM MENU is disabled. Helpful hint: You are able to project bombs in the direction you move. JUMP BOOTS Once you get the jump boots, your character will be able to jump further in height and distance. COLLECTIBLES Collectibles can be found throughout the caverns of the game. You will also find that the enemies you destroy usually leave collectibles behind. MISSILES Every time Killian Jaraad picks up a missile, you gain 1 missile to you inventory. IMPORTANT NOTE: The number of missiles you can hold is in accordance to the number of Missile Containers you have. You are able to hold 5 missiles per container. MISSILE CONTAINER Missile Containers will appear throughout the game as you shoot monsters. Missile containers hold 5 missiles per container. PLASMA Refills for your Plasma weapon can be picked up throughout the game. Each Plasma refill contains five shots. ENERGY Energy is shown as little red battery packs and can either be found laying about the caverns of Talos V or when you destroy an enemy. Every time you take one of these battery packs, you gain 5 points of energy. SUPER ENERGY Super Energy can be found less frequently throughout the caverns and when you take it your energy will increase 99 points. RESERVE TANKS You can also find Reserve Tanks which increase the amount of energy you can hold. At the beginning of the game Killian Jaraad starts with 99 points of energy, but if you find another tank, you will be able to hold another 99 points of energy. KILLIAN'S SPECIAL ABILITIES At the start of each world, Killian Jaraad is able to perform a special skill, but you will have to find out what that skill is in each world. Hint: When near a vine, press the UP ARROW key and Killian Jaraad will grab hold of it and slide down. You must use this special skill throughout specific levels of the game. OTHER VARIOUS ITEMS SAVE GAME POD Once you enter the Save Game Pod, be sure to press the UP ARROW key. This will then present you the option of saving your game in 1 of 5 save slots. Save your game as many times as you can throughout your quest, in order to avoid having to restart your quest at the beginning. TELEPORTERS Teleporters are hidden throughout the worlds and once found can be used to transport you to other zones. Activate the teleporter by stepping inside and pressing the UP ARROW key. TRANSPORTERS Transporters look just like Teleporters, the only difference is they transport you to the next world. The good news about Transporters is they move you one step closer to defeating Drektor, the bad news is once you are transported to another world, via Transporter, you lose all of your special weapons. Problems? Send E-Mail to Common Problems: 1) Game will not even start a) Make sure the Game CD is in your CDROM drive you installed from This game will not play unless the CDROM is in the drive. 2) The Game CD is in the CDROM drive, but the game still will not run. a) Be sure that .; is in your libpath. This should be normal on your OS/2 system however sometimes the .; entry is lost. This causes the system not to be able to see all of the .dll files in your game. Simply add .; as the first entry in your LIBPATH = statement in the config.sys
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