GD graphics library v. 1.3 (EMX, 8/3/1999, Michael Reinsch) |
Readme/What's new |
GD gif-manipulating library v1.3 compiled with emx 0.9d
gd is a graphics library. It allows your code to quickly draw images complete with lines, arcs, text, multiple colors, cut and paste from other images, and flood fills, and write out the result as a .GIF file. This is particularly useful in World Wide Web applications, where .GIF is the format used for inline images.
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* * *
gd 1.3
A graphics library for fast GIF creation
Follow this link to the latest version of this document.
Table of Contents
* Credits and license terms
* What's new in version 1.3?
* What is gd?
* What if I want to use another programming language?
* What else do I need to use gd?
* How do I get gd?
* How do I build gd?
* gd basics: using gd in your program
* webgif: a useful example
* Function and type reference by category
* About the additional .gd image file format
* Please tell us you're using gd!
* If you have problems
* Alphabetical quick index
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Credits and license terms
In order to resolve any possible confusion regarding the authorship of
gd, the following copyright statement covers all of the authors who
have required such a statement. Although his LZW compression code no
longer appears in gd, the authors wish to thank David Rowley for the
original LZW-based GIF compression code, which has been removed due to
patent concerns. If you are aware of any oversights in this copyright
notice, please contact Thomas Boutell who will be pleased to correct
them.
COPYRIGHT STATEMENT FOLLOWS THIS LINE
Portions copyright 1994, 1995, 1996, 1997, 1998, by Cold Spring
Harbor Laboratory. Funded under Grant P41-RR02188 by the National
Institutes of Health.
Portions copyright 1996, 1997, 1998, by Boutell.Com, Inc.
GIF decompression code copyright 1990, 1991, 1993, by David Koblas
(koblas@netcom.com).
Non-LZW-based GIF compression code copyright 1998, by Hutchison
Avenue Software Corporation (http://www.hasc.com/, info@hasc.com).
Permission has been granted to copy and distribute gd in any
context, including a commercial application, provided that this
notice is present in user-accessible supporting documentation.
This does not affect your ownership of the derived work itself, and
the intent is to assure proper credit for the authors of gd, not to
interfere with your productive use of gd. If you have questions,
ask. "Derived works" includes all programs that utilize the
library. Credit must be given in user-accessible documentation.
Permission to use, copy, modify, and distribute this software and
its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all
copies and that both that copyright notice and this permission
notice appear in supporting documentation. This software is
provided "as is" without express or implied warranty.
END OF COPYRIGHT STATEMENT
What is gd?
gd is a graphics library. It allows your code to quickly draw images
complete with lines, arcs, text, multiple colors, cut and paste from
other images, and flood fills, and write out the result as a .GIF
file. This is particularly useful in World Wide Web applications,
where .GIF is the format used for inline images.
gd is not a paint program. If you are looking for a paint program, you
are looking in the wrong place. If you are not a programmer, you are
looking in the wrong place.
gd does not provide for every possible desirable graphics operation.
It is not necessary or desirable for gd to become a kitchen-sink
graphics package, but version 1.3 incorporates most of the commonly
requested features for an 8-bit 2D package. Support for scalable
fonts, and truecolor images, JPEG and PNG is planned for version 2.0.
Version 1.3 was released to correct longstanding bugs and provide an
LZW-free GIF compression routine.
What if I want to use another programming language?
Perl
gd can also be used from Perl, courtesy of Lincoln Stein's GD.pm
library, which uses gd as the basis for a set of Perl 5.x classes.
GD.pm is based on gd 1.1.1 but gd 1.2 should be compatible.
Any Language
There are, at the moment, at least three simple interpreters that
perform gd operations. You can output the desired commands to a simple
text file from whatever scripting language you prefer to use, then
invoke the interpreter.
These packages are based on gd 1.2 as of this writing but should be
compatible with gd 1.3 with minimal tweaking.
* tgd, by Bradley K. Sherman
* fly, by Martin Gleeson
What's new in version 1.3?
Version 1.3 features the following changes:
Non-LZW-based GIF compression code
Version 1.3 contains GIF compression code that uses simple Run
Length Encoding instead of LZW compression, while still
retaining compatibility with normal LZW-based GIF decoders
(your browser will still like your GIFs). LZW compression is
patented by Unisys. This is why there have been no new versions
of gd for a long time. THANKS to Hutchison Avenue Software
Corporation for contributing this code. THE NEW CODE PRODUCES
LARGER GIFS AND IS NOT WELL SUITED TO PHOTOGRAPHIC IMAGES. THIS
IS A LEGAL ISSUE. IT IS NOT A QUESTION OF TECHNICAL SKILL.
PLEASE DON'T COMPLAIN ABOUT THE SIZE OF GIF OUTPUT. THANKS!
8-bit fonts, and 8-bit font support
This improves support for European languages. Thanks are due to
Honza Pazdziora and also to Jan Pazdziora . Also see the
provided bdftogd Perl script if you wish to convert fixed-width
X11 fonts to gd fonts.
16-bit font support (no fonts provided)
Although no such fonts are provided in the distribution, fonts
containing more than 256 characters should work if the
gdImageString16 and gdImageStringUp16 routines are used.
Improvements to the "webgif" example/utility
The "webgif" utility is now a slightly more useful application.
Thanks to Brian Dowling for this code.
Corrections to the color resolution field of GIF output
Thanks to Bruno Aureli.
Fixed polygon fills
A one-line patch for the infamous polygon fill bug, courtesy of
Jim Mason. I believe this fix is sufficient. However, if you
find a situation where polygon fills still fail to behave
properly, please send code that demonstrates the problem, and a
fix if you have one. Verifying the fix is important.
Row-major, not column-major
Internally, gd now represents the array of pixels as an array
of rows of pixels, rather than an array of columns of pixels.
This improves the performance of compression and decompression
routines slightly, because horizontally adjacent pixels are now
next to each other in memory. This should not affect properly
written gd applications, but applications that directly
manipulate the pixels array will require changes.
What else do I need to use gd?
To use gd, you will need an ANSI C compiler. All popular Windows 95
and NT C compilers are ANSI C compliant. Any full-ANSI-standard C
compiler should be adequate. The cc compiler released with SunOS 4.1.3
is not an ANSI C compiler. Most Unix users who do not already have gcc
should get it. gcc is free, ANSI compliant and a de facto industry
standard. Ask your ISP why it is missing.
You will also want a GIF viewer, if you do not already have one for
your system, since you will need a good way to check the results of
your work. Any web browser will work, but you might be happier with a
package like Lview Pro for Windows or xv for X. There are GIF viewers
available for every graphics-capable computer out there, so consult
newsgroups relevant to your particular system.
How do I get gd?
By HTTP
* Gzipped Tar File (Unix)
* .ZIP File (Windows)
By FTP
* Gzipped Tar File (Unix)
* .ZIP File (Windows)
How do I build gd?
In order to build gd, you must first unpack the archive you have
downloaded. If you are not familiar with tar and gunzip (Unix) or ZIP
(Windows), please consult with an experienced user of your system.
Sorry, we cannot answer questions about basic Internet skills.
Unpacking the archive will produce a directory called "gd1.3".
For Unix
cd to the gd1.3 directory and examine the Makefile, which you will
probably need to change slightly depending on your operating system
and your needs.
For Windows, Mac, Et Cetera
Create a project using your favorite programming environment. Copy all
of the gd files to the project directory. Add gd.c to your project.
Add other source files as appropriate. Learning the basic skills of
creating projects with your chosen C environment is up to you.
Now, to build the demonstration program, just type "make gddemo" if
you are working in a command-line environment, or build a project that
includes gddemo.c if you are using a graphical environment. If all
goes well, the program "gddemo" will be compiled and linked without
incident. Depending on your system you may need to edit the Makefile.
Understanding the basic techniques of compiling and linking programs
on your system is up to you.
You have now built a demonstration program which shows off the
capabilities of gd. To see it in action, type "gddemo".
gddemo should execute without incident, creating the file demoout.gif.
(Note there is also a file named demoin.gif, which is provided in the
package as part of the demonstration.)
Display demoout.gif in your GIF viewer. The image should be 128x128
pixels and should contain an image of the space shuttle with quite a
lot of graphical elements drawn on top of it.
(If you are missing the demoin.gif file, the other items should appear
anyway.)
Look at demoin.gif to see the original space shuttle image which was
scaled and copied into the output image.
gd basics: using gd in your program
gd lets you create GIF images on the fly. To use gd in your program,
include the file gd.h, and link with the libgd.a library produced by
"make libgd.a", under Unix. Under other operating systems you will add
gd.c to your own project.
If you want to use the provided fonts, include gdfontt.h, gdfonts.h,
gdfontmb.h, gdfontl.h and/or gdfontg.h. If you are not using the
provided Makefile and/or a library-based approach, be sure to include
the source modules as well in your project. (They may be too large for
16-bit memory models, that is, 16-bit DOS and Windows.)
Here is a short example program. (For a more advanced example, see
gddemo.c, included in the distribution. gddemo.c is NOT the same
program; it demonstrates additional features!)
/* Bring in gd library functions */
#include "gd.h"
/* Bring in standard I/O so we can output the GIF to a file */
#include <stdio.h>
int main() {
/* Declare the image */
gdImagePtr im;
/* Declare an output file */
FILE *out;
/* Declare color indexes */
int black;
int white;
/* Allocate the image: 64 pixels across by 64 pixels tall */
im = gdImageCreate(64, 64);
/* Allocate the color black (red, green and blue all minimum).
Since this is the first color in a new image, it will
be the background color. */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a line from the upper left to the lower right,
using white color index. */
gdImageLine(im, 0, 0, 63, 63, white);
/* Open a file for writing. "wb" means "write binary", important
under MSDOS, harmless under Unix. */
out = fopen("test.gif", "wb");
/* Output the image to the disk file. */
gdImageGif(im, out);
/* Close the file. */
fclose(out);
/* Destroy the image in memory. */
gdImageDestroy(im);
}
When executed, this program creates an image, allocates two colors
(the first color allocated becomes the background color), draws a
diagonal line (note that 0, 0 is the upper left corner), writes the
image to a GIF file, and destroys the image.
The above example program should give you an idea of how the package
works. gd provides many additional functions, which are listed in the
following reference chapters, complete with code snippets
demonstrating each. There is also an alphabetical index.
Webgif: a more powerful gd example
Webgif is a simple utility program to manipulate GIFs from the command
line. It is written for Unix and similar command-line systems, but
should be easily adapted for other environments. Webgif allows you to
set transparency and interlacing and output interesting information
about the GIF in question.
webgif.c is provided in the distribution. Unix users can simply type
"make webgif" to compile the program. Type "webgif" with no arguments
to see the available options.
Function and type reference
* Types
* Image creation, destruction, loading and saving
* Drawing, styling, brushing, tiling and filling functions
* Query functions (not color-related)
* Font and text-handling functions
* Color handling functions
* Copying and resizing functions
* Miscellaneous Functions
* Constants
Types
gdImage(TYPE)
The data structure in which gd stores images. gdImageCreate
returns a pointer to this type, and the other functions expect
to receive a pointer to this type as their first argument. You
may read the members sx (size on X axis), sy (size on Y axis),
colorsTotal (total colors), red (red component of colors; an
array of 256 integers between 0 and 255), green (green
component of colors, as above), blue (blue component of colors,
as above), and transparent (index of transparent color, -1 if
none); please do so using the macros provided. Do NOT set the
members directly from your code; use the functions provided.
typedef struct {
unsigned char ** pixels;
int sx;
int sy;
int colorsTotal;
int red[gdMaxColors];
int green[gdMaxColors];
int blue[gdMaxColors];
int open[gdMaxColors];
int transparent;
} gdImage;
gdImagePtr (TYPE)
A pointer to an image structure. gdImageCreate returns this
type, and the other functions expect it as the first argument.
gdFont (TYPE)
A font structure. Used to declare the characteristics of a
font. Plese see the files gdfontl.c and gdfontl.h for an
example of the proper declaration of this structure. You can
provide your own font data by providing such a structure and
the associated pixel array. You can determine the width and
height of a single character in a font by examining the w and h
members of the structure. If you will not be creating your own
fonts, you will not need to concern yourself with the rest of
the components of this structure.
typedef struct {
/* # of characters in font */
int nchars;
/* First character is numbered... (usually 32 = space) */
int offset;
/* Character width and height */
int w;
int h;
/* Font data; array of characters, one row after another.
Easily included in code, also easily loaded from
data files. */
char *data;
} gdFont;
gdFontPtr (TYPE)
A pointer to a font structure. Text-output functions expect
these as their second argument, following the gdImagePtr
argument. Two such pointers are declared in the provided
include files gdfonts.h and gdfontl.h.
gdPoint (TYPE)
Represents a point in the coordinate space of the image; used
by gdImagePolygon and gdImageFilledPolygon.
typedef struct {
int x, y;
} gdPoint, *gdPointPtr;
gdPointPtr (TYPE)
A pointer to a gdPoint structure; passed as an argument to
gdImagePolygon and gdImageFilledPolygon.
Image creation, destruction, loading and saving
gdImageCreate(sx, sy) (FUNCTION)
gdImageCreate is called to create images. Invoke gdImageCreate
with the x and y dimensions of the desired image. gdImageCreate
returns a gdImagePtr to the new image, or NULL if unable to
allocate the image. The image must eventually be destroyed
using gdImageDestroy().
... inside a function ...
gdImagePtr im;
im = gdImageCreate(64, 64);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateFromGif(FILE *in) (FUNCTION)
gdImageCreateFromGif is called to load images from GIF format
files. Invoke gdImageCreateFromGif with an already opened
pointer to a file containing the desired image.
gdImageCreateFromGif returns a gdImagePtr to the new image, or
NULL if unable to load the image (most often because the file
is corrupt or does not contain a GIF image).
gdImageCreateFromGif does not close the file. You can inspect
the sx and sy members of the image to determine its size. The
image must eventually be destroyed using gdImageDestroy().
gdImagePtr im;
... inside a function ...
FILE *in;
in = fopen("mygif.gif", "rb");
im = gdImageCreateFromGif(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateFromGd(FILE *in) (FUNCTION)
gdImageCreateFromGd is called to load images from gd format
files. Invoke gdImageCreateFromGd with an already opened
pointer to a file containing the desired image in the gd file
format, which is specific to gd and intended for very fast
loading. (It is not intended for compression; for compression,
use GIF.) gdImageCreateFromGd returns a gdImagePtr to the new
image, or NULL if unable to load the image (most often because
the file is corrupt or does not contain a gd format image).
gdImageCreateFromGd does not close the file. You can inspect
the sx and sy members of the image to determine its size. The
image must eventually be destroyed using gdImageDestroy().
... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("mygd.gd", "rb");
im = gdImageCreateFromGd(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateFromXbm(FILE *in) (FUNCTION)
gdImageCreateFromXbm is called to load images from X bitmap
format files. Invoke gdImageCreateFromXbm with an already
opened pointer to a file containing the desired image.
gdImageCreateFromXbm returns a gdImagePtr to the new image, or
NULL if unable to load the image (most often because the file
is corrupt or does not contain an X bitmap format image).
gdImageCreateFromXbm does not close the file. You can inspect
the sx and sy members of the image to determine its size. The
image must eventually be destroyed using gdImageDestroy().
... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("myxbm.xbm", "rb");
im = gdImageCreateFromXbm(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageDestroy(gdImagePtr im) (FUNCTION)
gdImageDestroy is used to free the memory associated with an
image. It is important to invoke gdImageDestroy before exiting
your program or assigning a new image to a gdImagePtr variable.
... inside a function ...
gdImagePtr im;
im = gdImageCreate(10, 10);
/* ... Use the image ... */
/* Now destroy it */
gdImageDestroy(im);
void gdImageGif(gdImagePtr im, FILE *out) (FUNCTION)
gdImageGif outputs the specified image to the specified file in
GIF format. The file must be open for writing. Under MSDOS, it
is important to use "wb" as opposed to simply "w" as the mode
when opening the file, and under Unix there is no penalty for
doing so. gdImageGif does not close the file; your code must do
so.
... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gif", "wb");
/* Write GIF */
gdImageGif(im, out);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
void gdImageGd(gdImagePtr im, FILE *out) (FUNCTION)
gdImageGd outputs the specified image to the specified file in
the gd image format. The file must be open for writing. Under
MSDOS, it is important to use "wb" as opposed to simply "w" as
the mode when opening the file, and under Unix there is no
penalty for doing so. gdImageGif does not close the file; your
code must do so.
The gd image format is intended for fast reads and writes of
images your program will need frequently to build other images.
It is not a compressed format, and is not intended for general
use.
... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gd", "wb");
/* Write gd format file */
gdImageGd(im, out);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
Drawing Functions
void gdImageSetPixel(gdImagePtr im, int x, int y, int color)
(FUNCTION)
gdImageSetPixel sets a pixel to a particular color index.
Always use this function or one of the other drawing functions
to access pixels; do not access the pixels of the gdImage
structure directly.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Set a pixel near the center. */
gdImageSetPixel(im, 50, 50, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageLine(gdImagePtr im, int x1, int y1, int x2, int y2, int
color) (FUNCTION)
gdImageLine is used to draw a line between two endpoints (x1,y1
and x2, y2). The line is drawn using the color index specified.
Note that the color index can be an actual color returned by
gdImageColorAllocate or one of gdStyled, gdBrushed or
gdStyledBrushed.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a line from the upper left corner to the lower right corner. */
gdImageLine(im, 0, 0, 99, 99, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageDashedLine(gdImagePtr im, int x1, int y1, int x2, int y2,
int color) (FUNCTION)
gdImageDashedLine is provided solely for backwards
compatibility with gd 1.0. New programs should draw dashed
lines using the normal gdImageLine function and the new
gdImageSetStyle function.
gdImageDashedLine is used to draw a dashed line between two
endpoints (x1,y1 and x2, y2). The line is drawn using the color
index specified. The portions of the line that are not drawn
are left transparent so the background is visible.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a dashed line from the upper left corner to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImagePolygon(gdImagePtr im, gdPointPtr points, int pointsTotal,
int color) (FUNCTION)
gdImagePolygon is used to draw a polygon with the verticies (at
least 3) specified, using the color index specified. See also
gdImageFilledPolygon.
... inside a function ...
gdImagePtr im;
int black;
int white;
/* Points of polygon */
gdPoint points[3];
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
gdImagePolygon(im, points, 3, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageRectangle(gdImagePtr im, int x1, int y1, int x2, int y2,
int color) (FUNCTION)
gdImageRectangle is used to draw a rectangle with the two
corners (upper left first, then lower right) specified, using
the color index specified.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a rectangle occupying the central area. */
gdImageRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFilledPolygon(gdImagePtr im, gdPointPtr points, int
pointsTotal, int color) (FUNCTION)
gdImageFilledPolygon is used to fill a polygon with the
verticies (at least 3) specified, using the color index
specified. See also gdImagePolygon.
... inside a function ...
gdImagePtr im;
int black;
int white;
int red;
/* Points of polygon */
gdPoint points[3];
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
/* Paint it in white */
gdImageFilledPolygon(im, points, 3, white);
/* Outline it in red; must be done second */
gdImagePolygon(im, points, 3, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFilledRectangle(gdImagePtr im, int x1, int y1, int x2, int
y2, int color) (FUNCTION)
gdImageFilledRectangle is used to draw a solid rectangle with
the two corners (upper left first, then lower right) specified,
using the color index specified.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = int gdImageColorAllocate(im, 255, 255, 255);
/* Draw a filled rectangle occupying the central area. */
gdImageFilledRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageArc(gdImagePtr im, int cx, int cy, int w, int h, int s,
int e, int color) (FUNCTION)
gdImageArc is used to draw a partial ellipse centered at the
given point, with the specified width and height in pixels. The
arc begins at the position in degrees specified by s and ends
at the position specified by e. The arc is drawn in the color
specified by the last argument. A circle can be drawn by
beginning from 0 degrees and ending at 360 degrees, with width
and height being equal. e must be greater than s. Values
greater than 360 are interpreted modulo 360.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFillToBorder(gdImagePtr im, int x, int y, int border, int
color) (FUNCTION)
gdImageFillToBorder floods a portion of the image with the
specified color, beginning at the specified point and stopping
at the specified border color. For a way of flooding an area
defined by the color of the starting point, see gdImageFill.
The border color cannot be a special color such as gdTiled; it
must be a proper solid color. The fill color can be, however.
Note that gdImageFillToBorder is recursive. It is not the most
naive implementation possible, and the implementation is
expected to improve, but there will always be degenerate cases
in which the stack can become very deep. This can be a problem
in MSDOS and MS Windows environments. (Of course, in a Unix or
NT environment with a proper stack, this is not a problem at
all.)
... inside a function ...
gdImagePtr im;
int black;
int white;
int red;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, border color is
white (ellipse). */
gdImageFillToBorder(im, 50, 50, white, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFill(gdImagePtr im, int x, int y, int color) (FUNCTION)
gdImageFill floods a portion of the image with the specified
color, beginning at the specified point and flooding the
surrounding region of the same color as the starting point. For
a way of flooding a region defined by a specific border color
rather than by its interior color, see gdImageFillToBorder.
The fill color can be gdTiled, resulting in a tile fill using
another image as the tile. However, the tile image cannot be
transparent. If the image you wish to fill with has a
transparent color index, call gdImageTransparent on the tile
image and set the transparent color index to -1 to turn off its
transparency.
Note that gdImageFill is recursive. It is not the most naive
implementation possible, and the implementation is expected to
improve, but there will always be degenerate cases in which the
stack can become very deep. This can be a problem in MSDOS and
MS Windows environments. (Of course, in a Unix or NT
environment with a proper stack, this is not a problem at all.)
... inside a function ...
gdImagePtr im;
int black;
int white;
int red;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, and will replace the
black interior of the ellipse. */
gdImageFill(im, 50, 50, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageSetBrush(gdImagePtr im, gdImagePtr brush) (FUNCTION)
A "brush" is an image used to draw wide, shaped strokes in
another image. Just as a paintbrush is not a single point, a
brush image need not be a single pixel. Any gd image can be
used as a brush, and by setting the transparent color index of
the brush image with gdImageColorTransparent, a brush of any
shape can be created. All line-drawing functions, such as
gdImageLine and gdImagePolygon, will use the current brush if
the special "color" gdBrushed or gdStyledBrushed is used when
calling them.
gdImageSetBrush is used to specify the brush to be used in a
particular image. You can set any image to be the brush. If the
brush image does not have the same color map as the first
image, any colors missing from the first image will be
allocated. If not enough colors can be allocated, the closest
colors already available will be used. This allows arbitrary
GIFs to be used as brush images. It also means, however, that
you should not set a brush unless you will actually use it; if
you set a rapid succession of different brush images, you can
quickly fill your color map, and the results will not be
optimal.
You need not take any special action when you are finished with
a brush. As for any other image, if you will not be using the
brush image for any further purpose, you should call
gdImageDestroy. You must not use the color gdBrushed if the
current brush has been destroyed; you can of course set a new
brush to replace it.
... inside a function ...
gdImagePtr im, brush;
FILE *in;
int black;
im = gdImageCreate(100, 100);
/* Open the brush GIF. For best results, portions of the
brush that should be transparent (ie, not part of the
brush shape) should have the transparent color index. */
in = fopen("star.gif", "rb");
brush = gdImageCreateFromGif(in);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
gdImageSetBrush(im, brush);
/* Draw a line from the upper left corner to the lower right corner
using the brush. */
gdImageLine(im, 0, 0, 99, 99, gdBrushed);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
/* Destroy the brush image */
gdImageDestroy(brush);
void gdImageSetTile(gdImagePtr im, gdImagePtr tile) (FUNCTION)
A "tile" is an image used to fill an area with a repeated
pattern. Any gd image can be used as a tile, and by setting the
transparent color index of the tile image with
gdImageColorTransparent, a tile that allows certain parts of
the underlying area to shine through can be created. All
region-filling functions, such as gdImageFill and
gdImageFilledPolygon, will use the current tile if the special
"color" gdTiled is used when calling them.
gdImageSetTile is used to specify the tile to be used in a
particular image. You can set any image to be the tile. If the
tile image does not have the same color map as the first image,
any colors missing from the first image will be allocated. If
not enough colors can be allocated, the closest colors already
available will be used. This allows arbitrary GIFs to be used
as tile images. It also means, however, that you should not set
a tile unless you will actually use it; if you set a rapid
succession of different tile images, you can quickly fill your
color map, and the results will not be optimal.
You need not take any special action when you are finished with
a tile. As for any other image, if you will not be using the
tile image for any further purpose, you should call
gdImageDestroy. You must not use the color gdTiled if the
current tile has been destroyed; you can of course set a new
tile to replace it.
... inside a function ...
gdImagePtr im, tile;
FILE *in;
int black;
im = gdImageCreate(100, 100);
/* Open the tile GIF. For best results, portions of the
tile that should be transparent (ie, allowing the
background to shine through) should have the transparent
color index. */
in = fopen("star.gif", "rb");
tile = gdImageCreateFromGif(in);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
gdImageSetTile(im, tile);
/* Fill an area using the tile. */
gdImageFilledRectangle(im, 25, 25, 75, 75, gdTiled);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
/* Destroy the tile image */
gdImageDestroy(tile);
void gdImageSetStyle(gdImagePtr im, int *style, int styleLength)
(FUNCTION)
It is often desirable to draw dashed lines, dotted lines, and
other variations on a broken line. gdImageSetStyle can be used
to set any desired series of colors, including a special color
that leaves the background intact, to be repeated during the
drawing of a line.
To use gdImageSetStyle, create an array of integers and assign
them the desired series of color values to be repeated. You can
assign the special color value gdTransparent to indicate that
the existing color should be left unchanged for that particular
pixel (allowing a dashed line to be attractively drawn over an
existing image).
Then, to draw a line using the style, use the normal
gdImageLine function with the special color value gdStyled.
As of version 1.1.1, the style array is copied when you set the
style, so you need not be concerned with keeping the array
around indefinitely. This should not break existing code that
assumes styles are not copied.
You can also combine styles and brushes to draw the brush image
at intervals instead of in a continuous stroke. When creating a
style for use with a brush, the style values are interpreted
differently: zero (0) indicates pixels at which the brush
should not be drawn, while one (1) indicates pixels at which
the brush should be drawn. To draw a styled, brushed line, you
must use the special color value gdStyledBrushed. For an
example of this feature in use, see gddemo.c (provided in the
distribution).
gdImagePtr im;
int styleDotted[2], styleDashed[6];
FILE *in;
int black;
int red;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
red = gdImageColorAllocate(im, 255, 0, 0);
/* Set up dotted style. Leave every other pixel alone. */
styleDotted[0] = red;
styleDotted[1] = gdTransparent;
/* Set up dashed style. Three on, three off. */
styleDashed[0] = red;
styleDashed[1] = red;
styleDashed[2] = red;
styleDashed[3] = gdTransparent;
styleDashed[4] = gdTransparent;
styleDashed[5] = gdTransparent;
/* Set dotted style. Note that we have to specify how many pixels are
in the style! */
gdImageSetStyle(im, styleDotted, 2);
/* Draw a line from the upper left corner to the lower right corner. */
gdImageLine(im, 0, 0, 99, 99, gdStyled);
/* Now the dashed line. */
gdImageSetStyle(im, styleDashed, 6);
gdImageLine(im, 0, 99, 0, 99, gdStyled);
/* ... Do something with the image, such as saving it to a file ... */
/* Destroy it */
gdImageDestroy(im);
Query Functions
int gdImageBlue(gdImagePtr im, int color) (MACRO)
gdImageBlue is a macro which returns the blue component
of the specified color index. Use this macro rather than
accessing the structure members directly.
int gdImageGetPixel(gdImagePtr im, int x, int y) (FUNCTION)
gdImageGetPixel() retrieves the color index of a
particular pixel. Always use this function to query
pixels; do not access the pixels of the gdImage structure
directly.
... inside a function ...
FILE *in;
gdImagePtr im;
int c;
in = fopen("mygif.gif", "rb");
im = gdImageCreateFromGif(in);
fclose(in);
c = gdImageGetPixel(im, gdImageSX(im) / 2, gdImageSY(im) / 2);
printf("The value of the center pixel is %d; RGB values are %d,%d,%d\n",
c, im->red[c], im->green[c], im->blue[c]);
gdImageDestroy(im);
int gdImageBoundsSafe(gdImagePtr im, int x, int y) (FUNCTION)
gdImageBoundsSafe returns true (1) if the specified point
is within the bounds of the image, false (0) if not. This
function is intended primarily for use by those who wish
to add functions to gd. All of the gd drawing functions
already clip safely to the edges of the image.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
if (gdImageBoundsSafe(im, 50, 50)) {
printf("50, 50 is within the image bounds\n");
} else {
printf("50, 50 is outside the image bounds\n");
}
gdImageDestroy(im);
int gdImageGreen(gdImagePtr im, int color) (MACRO)
gdImageGreen is a macro which returns the green component
of the specified color index. Use this macro rather than
accessing the structure members directly.
int gdImageRed(gdImagePtr im, int color) (MACRO)
gdImageRed is a macro which returns the red component of
the specified color index. Use this macro rather than
accessing the structure members directly.
int gdImageSX(gdImagePtr im) (MACRO)
gdImageSX is a macro which returns the width of the image
in pixels. Use this macro rather than accessing the
structure members directly.
int gdImageSY(gdImagePtr im) (MACRO)
gdImageSY is a macro which returns the height of the
image in pixels. Use this macro rather than accessing the
structure members directly.
Fonts and text-handling functions
void gdImageChar(gdImagePtr im, gdFontPtr font, int x, int y, int
c, int color) (FUNCTION)
gdImageChar is used to draw single characters on the
image. (To draw multiple characters, use gdImageString or
gdImageString16.) The second argument is a pointer to a
font definition structure; five fonts are provided with
gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must include the files
"gdfontt.h", "gdfonts.h", "gdfontmb.h", "gdfontl.h" and
"gdfontg.h" respectively and (if you are not using a
library-based approach) link with the corresponding .c
files to use the provided fonts. The character specified
by the fifth argument is drawn from left to right in the
specified color. (See gdImageCharUp for a way of drawing
vertical text.) Pixels not set by a particular character
retain their previous color.
#include "gd.h"
#include "gdfontl.h"
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a character. */
gdImageChar(im, gdFontLarge, 0, 0, 'Q', white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageCharUp(gdImagePtr im, gdFontPtr font, int x, int y,
int c, int color) (FUNCTION)
gdImageCharUp is used to draw single characters on the
image, rotated 90 degrees. (To draw multiple characters,
use gdImageStringUp or gdImageStringUp16.) The second
argument is a pointer to a font definition structure;
five fonts are provided with gd, gdFontTiny, gdFontSmall,
gdFontMediumBold, gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively and (if you are
not using a library-based approach) link with the
corresponding .c files to use the provided fonts. The
character specified by the fifth argument is drawn from
bottom to top, rotated at a 90-degree angle, in the
specified color. (See gdImageChar for a way of drawing
horizontal text.) Pixels not set by a particular
character retain their previous color.
#include "gd.h"
#include "gdfontl.h"
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a character upwards so it rests against the top of the image. */
gdImageCharUp(im, gdFontLarge,
0, gdFontLarge->h, 'Q', white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageString(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned char *s, int color) (FUNCTION)
gdImageString is used to draw multiple characters on the
image. (To draw single characters, use gdImageChar.) The
second argument is a pointer to a font definition
structure; five fonts are provided with gd, gdFontTiny,
gdFontSmall, gdFontMediumBold, gdFontLarge, and
gdFontGiant. You must include the files "gdfontt.h",
"gdfonts.h", "gdfontmb.h", "gdfontl.h" and "gdfontg.h"
respectively and (if you are not using a library-based
approach) link with the corresponding .c files to use the
provided fonts. The null-terminated C string specified by
the fifth argument is drawn from left to right in the
specified color. (See gdImageStringUp for a way of
drawing vertical text.) Pixels not set by a particular
character retain their previous color.
#include "gd.h"
#include "gdfontl.h"
#include <string.h>
... inside a function ...
gdImagePtr im;
int black;
int white;
/* String to draw. */
char *s = "Hello.";
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a centered string. */
gdImageString(im, gdFontLarge,
im->w / 2 - (strlen(s) * gdFontLarge->w / 2),
im->h / 2 - gdFontLarge->h / 2,
s, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageString16(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned short *s, int color) (FUNCTION)
gdImageString is used to draw multiple 16-bit characters
on the image. (To draw single characters, use
gdImageChar.) The second argument is a pointer to a font
definition structure; five fonts are provided with gd,
gdFontTiny, gdFontSmall, gdFontMediumBold, gdFontLarge,
and gdFontGiant. You must include the files "gdfontt.h",
"gdfonts.h", "gdfontmb.h", "gdfontl.h" and "gdfontg.h"
respectively and (if you are not using a library-based
approach) link with the corresponding .c files to use the
provided fonts. The null-terminated string of characters
represented as 16-bit unsigned short integers specified
by the fifth argument is drawn from left to right in the
specified color. (See gdImageStringUp16 for a way of
drawing vertical text.) Pixels not set by a particular
character retain their previous color.
This function was added in gd1.3 to provide a means of
rendering fonts with more than 256 characters for those
who have them. A more frequently used routine is
gdImageString.
void gdImageStringUp(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned char *s, int color) (FUNCTION)
gdImageStringUp is used to draw multiple characters on
the image, rotated 90 degrees. (To draw single
characters, use gdImageCharUp.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall,
gdFontMediumBold, gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively and (if you are
not using a library-based approach) link with the
corresponding .c files to use the provided fonts.The
null-terminated C string specified by the fifth argument
is drawn from bottom to top (rotated 90 degrees) in the
specified color. (See gdImageString for a way of drawing
horizontal text.) Pixels not set by a particular
character retain their previous color.
#include "gd.h"
#include "gdfontl.h"
#include <string.h>
... inside a function ...
gdImagePtr im;
int black;
int white;
/* String to draw. */
char *s = "Hello.";
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a centered string going upwards. Axes are reversed,
and Y axis is decreasing as the string is drawn. */
gdImageStringUp(im, gdFontLarge,
im->w / 2 - gdFontLarge->h / 2,
im->h / 2 + (strlen(s) * gdFontLarge->w / 2),
s, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageStringUp16(gdImagePtr im, gdFontPtr font, int x, int
y, unsigned short *s, int color) (FUNCTION)
gdImageString is used to draw multiple 16-bit characters
vertically on the image. (To draw single characters, use
gdImageChar.) The second argument is a pointer to a font
definition structure; five fonts are provided with gd,
gdFontTiny, gdFontSmall, gdFontMediumBold, gdFontLarge,
and gdFontGiant. You must include the files "gdfontt.h",
"gdfonts.h", "gdfontmb.h", "gdfontl.h" and "gdfontg.h"
respectively and (if you are not using a library-based
approach) link with the corresponding .c files to use the
provided fonts. The null-terminated string of characters
represented as 16-bit unsigned short integers specified
by the fifth argument is drawn from bottom to top in the
specified color. (See gdImageStringUp16 for a way of
drawing horizontal text.) Pixels not set by a particular
character retain their previous color.
This function was added in gd1.3 to provide a means of
rendering fonts with more than 256 characters for those
who have them. A more frequently used routine is
gdImageStringUp.
Color-handling functions
int gdImageColorAllocate(gdImagePtr im, int r, int g, int b)
(FUNCTION)
gdImageColorAllocate finds the first available color
index in the image specified, sets its RGB values to
those requested (255 is the maximum for each), and
returns the index of the new color table entry. When
creating a new image, the first time you invoke this
function, you are setting the background color for that
image.
In the event that all gdMaxColors colors (256) have
already been allocated, gdImageColorAllocate will return
-1 to indicate failure. (This is not uncommon when
working with existing GIF files that already use 256
colors.) Note that gdImageColorAllocate does not check
for existing colors that match your request; see
gdImageColorExact and gdImageColorClosest for ways to
locate existing colors that approximate the color desired
in situations where a new color is not available.
... inside a function ...
gdImagePtr im;
int black;
int red;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Draw a dashed line from the upper left corner to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
int gdImageColorClosest(gdImagePtr im, int r, int g, int b)
(FUNCTION)
gdImageColorClosest searches the colors which have been
defined thus far in the image specified and returns the
index of the color with RGB values closest to those of
the request. (Closeness is determined by Euclidian
distance, which is used to determine the distance in
three-dimensional color space between colors.)
If no colors have yet been allocated in the image,
gdImageColorClosest returns -1.
This function is most useful as a backup method for
choosing a drawing color when an image already contains
gdMaxColors (256) colors and no more can be allocated.
(This is not uncommon when working with existing GIF
files that already use many colors.) See
gdImageColorExact for a method of locating exact matches
only.
... inside a function ...
gdImagePtr im;
FILE *in;
int red;
/* Let's suppose that photo.gif is a scanned photograph with
many colors. */
in = fopen("photo.gif", "rb");
im = gdImageCreateFromGif(in);
fclose(in);
/* Try to allocate red directly */
red = gdImageColorAllocate(im, 255, 0, 0);
/* If we fail to allocate red... */
if (red == (-1)) {
/* Find the closest color instead. */
red = gdImageColorClosest(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
int gdImageColorExact(gdImagePtr im, int r, int g, int b)
(FUNCTION)
gdImageColorExact searches the colors which have been
defined thus far in the image specified and returns the
index of the first color with RGB values which exactly
match those of the request. If no allocated color matches
the request precisely, gdImageColorExact returns -1. See
gdImageColorClosest for a way to find the color closest
to the color requested.
... inside a function ...
gdImagePtr im;
int red;
in = fopen("photo.gif", "rb");
im = gdImageCreateFromGif(in);
fclose(in);
/* The image may already contain red; if it does, we'll save a slot
in the color table by using that color. */
/* Try to allocate red directly */
red = gdImageColorExact(im, 255, 0, 0);
/* If red isn't already present... */
if (red == (-1)) {
/* Second best: try to allocate it directly. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Out of colors, so find the closest color instead. */
red = gdImageColorClosest(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
int gdImageColorsTotal(gdImagePtr im) (MACRO)
gdImageColorsTotal is a macro which returns the number of
colors currently allocated in the image. Use this macro
to obtain this information; do not access the structure
directly.
int gdImageColorRed(gdImagePtr im, int c) (MACRO)
gdImageColorRed is a macro which returns the red portion
of the specified color in the image. Use this macro to
obtain this information; do not access the structure
directly.
int gdImageColorGreen(gdImagePtr im, int c) (MACRO)
gdImageColorGreen is a macro which returns the green
portion of the specified color in the image. Use this
macro to obtain this information; do not access the
structure directly.
int gdImageColorBlue(gdImagePtr im, int c) (MACRO)
gdImageColorBlue is a macro which returns the green
portion of the specified color in the image. Use this
macro to obtain this information; do not access the
structure directly.
int gdImageGetInterlaced(gdImagePtr im) (MACRO)
gdImageGetInterlaced is a macro which returns true (1) if
the image is interlaced, false (0) if not. Use this macro
to obtain this information; do not access the structure
directly. See gdImageInterlace for a means of interlacing
images.
int gdImageGetTransparent(gdImagePtr im) (MACRO)
gdImageGetTransparent is a macro which returns the
current transparent color index in the image. If there is
no transparent color, gdImageGetTransparent returns -1.
Use this macro to obtain this information; do not access
the structure directly.
void gdImageColorDeallocate(gdImagePtr im, int color) (FUNCTION)
gdImageColorDeallocate marks the specified color as being
available for reuse. It does not attempt to determine
whether the color index is still in use in the image.
After a call to this function, the next call to
gdImageColorAllocate for the same image will set new RGB
values for that color index, changing the color of any
pixels which have that index as a result. If multiple
calls to gdImageColorDeallocate are made consecutively,
the lowest-numbered index among them will be reused by
the next gdImageColorAllocate call.
... inside a function ...
gdImagePtr im;
int red, blue;
in = fopen("photo.gif", "rb");
im = gdImageCreateFromGif(in);
fclose(in);
/* Look for red in the color table. */
red = gdImageColorExact(im, 255, 0, 0);
/* If red is present... */
if (red != (-1)) {
/* Deallocate it. */
gdImageColorDeallocate(im, red);
/* Allocate blue, reusing slot in table.
Existing red pixels will change color. */
blue = gdImageColorAllocate(im, 0, 0, 255);
}
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageColorTransparent(gdImagePtr im, int color) (FUNCTION)
gdImageColorTransparent sets the transparent color index
for the specified image to the specified index. To
indicate that there should be no transparent color,
invoke gdImageColorTransparent with a color index of -1.
The color index used should be an index allocated by
gdImageColorAllocate, whether explicitly invoked by your
code or implicitly invoked by loading an image. In order
to ensure that your image has a reasonable appearance
when viewed by users who do not have transparent
background capabilities, be sure to give reasonable RGB
values to the color you allocate for use as a transparent
color, even though it will be transparent on systems that
support transparency.
... inside a function ...
gdImagePtr im;
int black;
FILE *in, *out;
in = fopen("photo.gif", "rb");
im = gdImageCreateFromGif(in);
fclose(in);
/* Look for black in the color table and make it transparent. */
black = gdImageColorExact(im, 0, 0, 0);
/* If black is present... */
if (black != (-1)) {
/* Make it transparent */
gdImageColorTransparent(im, black);
}
/* Save the newly-transparent image back to the file */
out = fopen("photo.gif", "wb");
gdImageGif(im, out);
fclose(out);
/* Destroy it */
gdImageDestroy(im);
Copying and resizing functions
void gdImageCopy(gdImagePtr dst, gdImagePtr src, int dstX, int
dstY, int srcX, int srcY, int w, int h) (FUNCTION)
gdImageCopy is used to copy a rectangular portion of one
image to another image. (For a way of stretching or
shrinking the image in the process, see
gdImageCopyResized.)
The dst argument is the destination image to which the
region will be copied. The src argument is the source
image from which the region is copied. The dstX and dstY
arguments specify the point in the destination image to
which the region will be copied. The srcX and srcY
arguments specify the upper left corner of the region in
the source image. The w and h arguments specify the width
and height of the region.
When you copy a region from one location in an image to
another location in the same image, gdImageCopy will
perform as expected unless the regions overlap, in which
case the result is unpredictable.
Important note on copying between images: since different
images do not necessarily have the same color tables,
pixels are not simply set to the same color index values
to copy them. gdImageCopy will attempt to find an
identical RGB value in the destination image for each
pixel in the copied portion of the source image by
invoking gdImageColorExact. If such a value is not found,
gdImageCopy will attempt to allocate colors as needed
using gdImageColorAllocate. If both of these methods
fail, gdImageCopy will invoke gdImageColorClosest to find
the color in the destination image which most closely
approximates the color of the pixel being copied.
... Inside a function ...
gdImagePtr im_in;
gdImagePtr im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a small gif to tile the larger one with */
in = fopen("small.gif", "rb");
im_in = gdImageCreateFromGif(in);
fclose(in);
/* Make the output image four times as large on both axes */
im_out = gdImageCreate(im_in->sx * 4, im_in->sy * 4);
/* Now tile the larger image using the smaller one */
for (y = 0; (y < 4); y++) {
for (x = 0; (x < 4); x++) {
gdImageCopy(im_out, im_in,
x * im_in->sx, y * im_in->sy,
0, 0,
im_in->sx, im_in->sy);
}
}
out = fopen("tiled.gif", "wb");
gdImageGif(im_out, out);
fclose(out);
gdImageDestroy(im_in);
gdImageDestroy(im_out);
void gdImageCopyResized(gdImagePtr dst, gdImagePtr src, int dstX,
int dstY, int srcX, int srcY, int destW, int destH, int
srcW, int srcH) (FUNCTION)
gdImageCopyResized is used to copy a rectangular portion
of one image to another image. The X and Y dimensions of
the original region and the destination region can vary,
resulting in stretching or shrinking of the region as
appropriate. (For a simpler version of this function
which does not deal with resizing, see gdImageCopy.)
The dst argument is the destination image to which the
region will be copied. The src argument is the source
image from which the region is copied. The dstX and dstY
arguments specify the point in the destination image to
which the region will be copied. The srcX and srcY
arguments specify the upper left corner of the region in
the source image. The dstW and dstH arguments specify the
width and height of the destination region. The srcW and
srcH arguments specify the width and height of the source
region and can differ from the destination size, allowing
a region to be scaled during the copying process.
When you copy a region from one location in an image to
another location in the same image, gdImageCopy will
perform as expected unless the regions overlap, in which
case the result is unpredictable. If this presents a
problem, create a scratch image in which to keep
intermediate results.
Important note on copying between images: since images do
not necessarily have the same color tables, pixels are
not simply set to the same color index values to copy
them. gdImageCopy will attempt to find an identical RGB
value in the destination image for each pixel in the
copied portion of the source image by invoking
gdImageColorExact. If such a value is not found,
gdImageCopy will attempt to allocate colors as needed
using gdImageColorAllocate. If both of these methods
fail, gdImageCopy will invoke gdImageColorClosest to find
the color in the destination image which most closely
approximates the color of the pixel being copied.
... Inside a function ...
gdImagePtr im_in;
gdImagePtr im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a small gif to expand in the larger one */
in = fopen("small.gif", "rb");
im_in = gdImageCreateFromGif(in);
fclose(in);
/* Make the output image four times as large on both axes */
im_out = gdImageCreate(im_in->sx * 4, im_in->sy * 4);
/* Now copy the smaller image, but four times larger */
gdImageCopyResized(im_out, im_in, 0, 0, 0, 0,
im_out->sx, im_out->sy,
im_in->sx, im_in->sy);
out = fopen("large.gif", "wb");
gdImageGif(im_out, out);
fclose(out);
gdImageDestroy(im_in);
gdImageDestroy(im_out);
Miscellaneous Functions
gdImageInterlace(gdImagePtr im, int interlace) (FUNCTION)
gdImageInterlace is used to determine whether an
image should be stored in a linear fashion, in
which lines will appear on the display from first
to last, or in an interlaced fashion, in which the
image will "fade in" over several passes. By
default, images are not interlaced.
A nonzero value for the interlace argument turns on
interlace; a zero value turns it off. Note that
interlace has no effect on other functions, and has
no meaning unless you save the image in GIF format;
the gd and xbm formats do not support interlace.
When a GIF is loaded with gdImageCreateFromGif ,
interlace will be set according to the setting in
the GIF file.
Note that many GIF viewers and web browsers do not
support interlace. However, the interlaced GIF
should still display; it will simply appear all at
once, just as other images do.
gdImagePtr im;
FILE *out;
/* ... Create or load the image... */
/* Now turn on interlace */
gdImageInterlace(im, 1);
/* And open an output file */
out = fopen("test.gif", "wb");
/* And save the image */
gdImageGif(im, out);
fclose(out);
gdImageDestroy(im);
Constants
gdBrushed (CONSTANT)
Used in place of a color when invoking a
line-drawing function such as gdImageLine or
gdImageRectangle. When gdBrushed is used as the
color, the brush image set with gdImageSetBrush is
drawn in place of each pixel of the line (the brush
is usually larger than one pixel, creating the
effect of a wide paintbrush). See also
gdStyledBrushed for a way to draw broken lines with
a series of distinct copies of an image.
gdMaxColors(CONSTANT)
The constant 256. This is the maximum number of
colors in a GIF file according to the GIF standard,
and is also the maximum number of colors in a gd
image.
gdStyled (CONSTANT)
Used in place of a color when invoking a
line-drawing function such as gdImageLine or
gdImageRectangle. When gdStyled is used as the
color, the colors of the pixels are drawn
successively from the style that has been set with
gdImageSetStyle. If the color of a pixel is equal
to gdTransparent, that pixel is not altered. (This
mechanism is completely unrelated to the
"transparent color" of the image itself; see
gdImageColorTransparent gdImageColorTransparent for
that mechanism.) See also gdStyledBrushed.
gdStyledBrushed (CONSTANT)
Used in place of a color when invoking a
line-drawing function such as gdImageLine or
gdImageRectangle. When gdStyledBrushed is used as
the color, the brush image set with gdImageSetBrush
is drawn at each pixel of the line, providing that
the style set with gdImageSetStyle contains a
nonzero value (OR gdTransparent, which does not
equal zero but is supported for consistency) for
the current pixel. (Pixels are drawn successively
from the style as the line is drawn, returning to
the beginning when the available pixels in the
style are exhausted.) Note that this differs from
the behavior of gdStyled, in which the values in
the style are used as actual pixel colors, except
for gdTransparent.
gdDashSize (CONSTANT)
The length of a dash in a dashed line. Defined to
be 4 for backwards compatibility with programs that
use gdImageDashedLine. New programs should use
gdImageSetStyle and call the standard gdImageLine
function with the special "color" gdStyled or
gdStyledBrushed.
gdTiled (CONSTANT)
Used in place of a normal color in
gdImageFilledRectangle, gdImageFilledPolygon,
gdImageFill, and gdImageFillToBorder. gdTiled
selects a pixel from the tile image set with
gdImageSetTile in such a way as to ensure that the
filled area will be tiled with copies of the tile
image. See the discussions of gdImageFill and
gdImageFillToBorder for special restrictions
regarding those functions.
gdTransparent (CONSTANT)
Used in place of a normal color in a style to be
set with gdImageSetStyle. gdTransparent is not the
transparent color index of the image; for that
functionality please see gdImageColorTransparent.
About the additional .gd image file format
In addition to reading and writing the GIF format
and reading the X Bitmap format, gd has the
capability to read and write its own ".gd" format.
This format is not intended for general purpose use
and should never be used to distribute images. It
is not a compressed format. Its purpose is solely
to allow very fast loading of images your program
needs often in order to build other images for
output. If you are experiencing performance
problems when loading large, fixed GIF images your
program needs to produce its output images, you may
wish to examine the functions gdImageCreateFromGd
and gdImageGd, which read and write .gd format
images.
The program "giftogd.c" is provided as a simple way
of converting .gif files to .gd format. I emphasize
again that you will not need to use this format
unless you have a need for high-speed loading of a
few frequently-used images in your program.
Please tell us you're using gd!
When you contact us and let us know you are using
gd, you help us justify the time spent in
maintaining and improving it. So please let us
know. If the results are publicly visible on the
web, a URL is a wonderful thing to receive, but if
it's not a publicly visible project, a simple note
is just as welcome.
If you have problems
If you have any difficulties with gd, feel free to
contact the author, Thomas Boutell. Be sure to read
this manual carefully first.
Alphabetical quick index
gdBrushed | gdDashSize | gdFont | gdFontPtr |
gdImage | gdImageArc | gdImageBlue |
gdImageBoundsSafe | gdImageChar | gdImageCharUp |
gdImageColorAllocate | gdImageColorClosest |
gdImageColorDeallocate | gdImageColorExact |
gdImageColorTransparent | gdImageCopy |
gdImageCopyResized | gdImageCreate |
gdImageCreateFromGd | gdImageCreateFromGif |
gdImageCreateFromXbm | gdImageDashedLine |
gdImageDestroy | gdImageFill | gdImageFillToBorder
| gdImageFilledRectangle | gdImageGd |
gdImageGetInterlaced | gdImageGetPixel |
gdImageGetTransparent | gdImageGif | gdImageGreen |
gdImageInterlace | gdImageLine |
gdImageFilledPolygon | gdImagePolygon | gdImagePtr
| gdImageRectangle | gdImageRed | gdImageSetBrush |
gdImageSetPixel | gdImageSetStyle | gdImageSetTile
| gdImageString | gdImageString16 | gdImageStringUp
| gdImageStringUp16 | gdMaxColors | gdPoint |
gdStyled | gdStyledBrushed | gdTiled |
gdTransparent
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