Biniax2 è un gioco misto tra l'arcade classico ed il puzzle.
E`un gioco di Jordan Tuzsuzov.
Il codice è distribuito con licenza open source zlib/libpng, mentre i dati con licenza Creative Commons Attribution.
Port di differenti autori.
Il programma è distribuito come pacchetto ZIP: scaricare in una cartella temporanea e scompattare nella cartella di destinazione. Vedi sotto per il(i) link di download. Richiesto MMOS/2 con supporto DIVE e DART.
Qui di seguito trovi i link di download per l'installazione manuale del software:
| Biniax2 v. 1.30 (Release 2, 18/8/2026, Martin Iturbide) | Readme/What's new |
# Biniax-2
Biniax-2 is a game of logic and reaction. The 3 game modes allow you to play against the time, pure tactical play or challenge with a friend in a multiplayer game. Biniax series are also child-friendly games — no kills, no violence, no weapons.
## Version
**1.30 Release 2** — ArcaOS SDL2 port
## Game Modes
* **Realtime** — race against the scrolling field
* **Turn-based (Tactic)** — pure logic, no time pressure
* **Multiplayer** — two players on the same machine
## Controls
| Key | Action |
|-----|--------|
| Arrow keys / Numpad | Move player |
| W A S D | Move player 2 (multiplayer) |
| Enter | Confirm / select |
| Escape | Back / pause |
| Space | Shield (realtime mode) |
| Alt+Enter | Toggle fullscreen |
| Ctrl+X | Quit immediately |
| Page Up / Page Down | Scroll help text |
## ArcaOS Build
Requirements: GCC (EMX/InnoTekLIBC), SDL2, SDL2\_image, SDL2\_mixer.
```
compile.cmd
```
The build script sets the required WLINK environment variables and calls `make -f makefile.os2`.
Object files are written to `src/` and `src/desktop/`. The executable `biniax2.exe` is placed in the project root alongside the `data/` directory.
## Changes in 1.30 Release 2 (ArcaOS SDL2 port)
* Migrated from SDL 1.2 to SDL 2
* Window output scaled from native 800×600 to 1024×768 using a virtual back buffer and `SDL_BlitScaled`
* Alt+Enter toggles fullscreen at runtime (`SDL_WINDOW_FULLSCREEN_DESKTOP`)
* Ctrl+X exits immediately
* SDL2\_mixer used for sound effects and music (`.it` Impulse Tracker modules)
* Music loading is null-safe — graceful fallback if SDL2\_mixer was built without libmodplug/libopenmpt
* User files (config, save game, hall of fame) stored under `$XDG_CONFIG_HOME/biniax2/` or `$HOME/.config/biniax2/`
* Data files resolved relative to the executable path via `SDL_GetBasePath()`
* Added OS/2 `.def` file (`WINDOWAPI`) to suppress the console window
* Added `makefile.os2` and `compile.cmd` for ArcaOS builds
* Source tree reorganised under `src/`
## File Layout
```
biniax2.exe Executable
data/
graphics/ Sprites, backgrounds, font
music/ *.it module music tracks
sound/ *.wav sound effects
text/ help.txt
src/
biniax.c Main game loop
hof.c Hall of fame
tut.c Tutorial
*.h Shared headers
desktop/ SDL2 desktop back-end
gfx.c/h Graphics (window, rendering, particles)
inp.c/h Input (keyboard, mouse)
snd.c/h Sound (SDL2_mixer)
sys.c/h System (paths, file I/O, XDG)
cfg.c/h Config
biniax2.def OS/2 module definition
makefile.os2 OS/2 build rules
compile.cmd ArcaOS build script
```
## License
ZLib license (Modified) — see `doc/LICENSE.txt`
## Links
* Original game: http://www.biniax.com/
* https://github.com/OS2World/GAME-SDL-PUZZLE-Biniax-2
|
hobbes.os-2.in/download/os2/games-6/puzzle-4/Biniax2_1-30r2.zip |
||
| Biniax2 v. 20160227 (27/2/2016, Andrey Vasilkin) | ||
os2.snc.ru/pub/games/SDL/biniax2-20160227.zip |

This work is licensed under a Creative Commons Attribution 4.0 International License.
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