Berusky

Versione: 
1.72
Data rilascio: 
Sabato, 15 Agosto, 2026

Licenza:

Interfaccia:

Authors/Port authors:

Berusky è un gioco di logica libero, publicato sotto la GNU Public License ed è basato su un'antico puzzle chiamato Sokoban.
Questo software è distribuito come pacchetto compresso, da scaricare e installare manualmente; se ci sono prerequisiti da soddisfare, andranno anch'essi scaricati e installati manualmente.

Installazione manuale

Il programma è distribuito come pacchetto ZIP: scaricare in una cartella temporanea e scompattare nella cartella di destinazione. Vedi sotto per il(i) link di download.

Qui di seguito trovi i link di download per l'installazione manuale del software:

Berusky v. 1.72 (15/8/2026, Martin Iturbide) Readme/What's new
# Berusky 1.7.2 Release 1 — ArcaOS Port Berusky is a 2D logic game based on the classic Sokoban puzzle, originally written by Martin Stransky (AnakreoN). This release is an ArcaOS/OS2 port that migrates the game from SDL1 to SDL2 and adapts it to run natively on ArcaOS 5.1. ## Changes in version 1.7.2 Release 1 (ArcaOS port) ### SDL1 to SDL2 migration The game was originally built against SDL 1.x. This release ports the entire rendering and input pipeline to SDL2: - Replaced `SDL_Surface`-based screen with a SDL2 window, renderer, and streaming texture. The game still renders internally into a shadow surface (`SDL_CreateRGBSurface`), which is uploaded to the GPU texture each frame via `SDL_UpdateTexture`. - Replaced `SDL_SetAlpha` with `SDL_SetSurfaceAlphaMod`. - Replaced `SDL_GetKeyState` (keycode-indexed in SDL1) with `SDL_GetKeyboardState` (scancode-indexed in SDL2). Key mappings now convert SDLK keycodes to scancodes via `SDL_GetScancodeFromKey` before indexing the keyboard state array. - Replaced `SDL_Keycode`/`SDL_Keymod` typedefs throughout `input.h`. - Added OS/2 module definition file (`berusky.def`) with `WINDOWAPI` to suppress the VIO console window. ### Build system - Added `src/makefile.os2` and `src/compile.cmd` for building under ArcaOS with GCC 9.2 / EMX / InnoTekLIBC. - Compiler flags: `-D__OS2__`, `-DPACKAGE_DATA_DIR="."`, SDL2 via `sdl2-config`. - Linker flags: `-Zomf -Zhigh-mem -Zmap`, `berusky.def`. - Required environment variables: `EMXOMFLD_TYPE=WLINK`, `EMXOMFLD_LINKER=wl.exe`, `EMXOMFLD_PRELINK=0`. ### Data path resolution (OS/2) On Linux the game uses absolute install paths (`/usr/share/berusky/...`). On OS/2 these paths are invalid. The `dir_list::load` function in `utils.cpp` now includes an `#ifdef __OS2__` block that extracts the last path component from any absolute Unix path read from the INI file and converts it to a relative path (`./ComponentName`). This makes the game work correctly regardless of what paths are stored in `berusky.ini`. The deployment layout expected on ArcaOS: ``` berusky.exe berusky\berusky.ini GameData\ Graphics\ Levels\ ``` ### Display and scaling - The game opens a **1024×768** window by default in windowed mode, regardless of the internal game resolution (640×480 in original-size mode, 1280×900 in double-size mode). The game image is scaled to fit with correct aspect ratio and letterboxed as needed. - In fullscreen mode (`SDL_WINDOW_FULLSCREEN_DESKTOP`) the image is scaled to fill the desktop resolution with the same letterbox logic. - Scaling uses `SDL_GetRendererOutputSize` queried each frame so that the correct physical pixel dimensions are always used without caching stale values. ### Mouse coordinate mapping Mouse events from SDL carry physical screen coordinates. A `window_to_logical` function in `2d_graph.h` converts physical coordinates to the game's 640×480 (or 1280×900) logical space by computing the scale factor and viewport offset from the renderer output size. This conversion is applied to all `SDL_MOUSEMOTION`, `SDL_MOUSEBUTTONDOWN`, and `SDL_MOUSEBUTTONUP` events. ### Keyboard shortcuts - **Alt+Enter**: toggle between fullscreen and windowed mode at runtime. When returning to windowed mode the window is repositioned to the center of the desktop so the title bar is always accessible. ## Requirements - ArcaOS 5.1 or eComStation 2.x - SDL2 for OS/2 (and SDL2_image) - GCC 9.2 / EMX toolchain (build only) ## Building ``` cd src compile.cmd ``` The compiled `berusky.exe` must be run from the directory that contains the `berusky\`, `GameData\`, `Graphics\`, and `Levels\` subdirectories. ## Original authors - Martin Stransky <stransky@anakreon.cz> (original game, GPL v2+) ## License GNU General Public License version 2 or later. See source files for the full license text. ## Links - https://github.com/OS2World/GAME-SDL-PUZZLE-Berusky - https://www.anakreon.cz/berusky1.html
 hobbes.os-2.in/download/os2/games-6/puzzle-4/Berusky_1-7-2r1.zip
Scheda aggiornata l'ultima volta il: 17/08/2026 - 06:11

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