Atris Alizarin Tetris è un gioco tipo-Tetris con sviluppo per sistemi Unix, Win32 e BeOS. Include il supporto multi-giocatore, colore, forme e suoni definibili dall'utente e può usare una rete TCP/IP e diversi avversari AI.
Program is distributed as ZIP package: download to temporary directory and unpack to destination folder. See below for download link(s).
Qui di seguito trovi i link di download per l'installazione manuale del software:
Atris Alizarin Tetris v. 1.0.7 (Release 2, 28/6/2025, Dave Yeo) | Readme/What's new |
Alizarin Tetris
~~~~~~~~~~~~~~~
Version 1.0.6 - "Delay"
* You can now press ctrl-enter to toggle between full-screen mode
and normal mode. Recompile everything with a newer version of SDL,
etc.
Version 1.0.5 - "Donna"
* Added an "atris.rc" preference file that saves your choices between
runs. Special pieces are no longer on by default.
* You may now change the keyboard repeat rate within the game.
Version 1.0.4 - "Bill"
* Added three special options as per Bill's request: "double
difficulty", "long settle delay" and "upward rotation".
Version 1.0.3 - "Olympus"
* added four types of Power Pieces as per Yujia's request
* factored out the opening menus so that the display is cleaner
* the clock no longer ticks if you go into negative "overtime" ...
* fixed a bug in the routine that draws falling pieces: it was updating
a larger region of the screen than it should have, resulting in
sub-optimal performance
* license fix: we had previously included the LGPL instead of the GPL
as the atris license ... whoops!
Version 1.0.2 - "Nirgal"
* the sound effects are now packaged separately
Version 1.0.1 - "Nirgal"
* pieces now fall at a uniform fast rate when you cannot control them
(i.e., when things slide after your piece has dropped)
* you may now enter a starting level for new players
* the game is more fair about placing pieces near the the top of the
board
* you may now select the AI difficulty
Version 1.0.0 - "Nirgal"
* First out-of-house beta.
* Cross-platform compatibility: Win32 and Unix, provided you use SDL.
* Multiple Styles: pieces, colors, sounds, etc.
* Multiple Modes: single or multiple player, computer players, network
play, etc. Special AI vs. AI deathmatch mode just for kicks. :-)
* It should crash on you less often than previous versions.
-----------------------------------------------------------
Alizarin Tetris
1.0.7
2025-06-28
---------------
Alizarin Tetris is a Tetris-like game with a twist. It includes multi-player support, user-extensible color, shape and sound styles, can use TCP/IP networking and features a few different AI opponents. It was written using the SDL Library.
==Instructions==
Use the arrow keys to move the pieces.
Check \Docs\atris.html for the full manual.
==Requirements==
- SDL 1 (SDL, SDLMIXER.DLL, SDLIMAGE.DLL)
-- "yum install SDL"
-- https://hobbesarchive.com/Home/Download?path=/Hobbes/pub/os2/dev/libraries/graphics/SDL_1-2-15_2020-10-05.zip
==AUTHOR==
Port to ArcaOS by Dave Yeo.
==LINKS==
* https://github.com/OS2World/GAME-SDL-PUZZLE-Alizarin_Tetris
* https://www.wkiri.com/projects/atris/ |
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Atris Alizarin Tetris v. 1.0.7 (2/10/2005, Paul Smedley (Smedles)) | Readme/What's new |
Alizarin Tetris
~~~~~~~~~~~~~~~
Version 1.0.7 - "fewer buffer overruns"
This is a Linux/Win32 version of the classic Tetris game, but with a twist
related to gravity and block colors. Getting it to run on your system is a
Two Step Process :-).
Step 1 - Obtain It
~~~~~~~~~~~~~~~~~~
If you're reading this file, you've already mastered this step. Just in
case, check out
http://www.cs.berkeley.edu/~weimer/atris/
Step 2 - Method A - Win32 Binary
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UnZip the file (atris-1.0.7-win32.zip) in some directory (e.g., "C:\Program
Files\"). It will make its own "atris" subdirectory. You're done. Use
Windows Explorer (or somesuch) to run the "atris.exe" file in that
directory.
Optional: UnZip the file (atris-sounds-1.0.1-win32.zip) in the same
directory (e.g., "C:\Program Files\"). Now you'll have neato sound effects.
Step 2 - Method B - Linux Binary RPM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Download and install (rpm -i) the following RPMs:
freetype-1.3.1-1.i386.rpm (or newer, but not version 2)
SDL-1.1.6-1.i386.rpm (or newer)
SDL_ttf-1.2.2-1.i386.rpm (or newer)
Then proceed to Method C.
Step 2 - Method C - Use The Source
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Download, unpack, configure, make, make install (unless you already have them):
freetype-1.3.1.tar.gz (or newer, but not version 2)
SDL-1.1.6.tar.gz (or newer)
SDL_ttf-1.2.2.tar.gz (or newer)
Then download and unpack, configure, make and install:
atris-1.0.5.tar.gz (or newer)
atris-sounds-1.0.1.tar.gz (or newer, optional)
I have successfully built the atris source on x86-linux natively and using
the mingwin unix->win32 cross compiler. Every effort has been made to make
it portable across platforms.
You're Done!
~~~~~~~~~~~~
Atris does take some command line arguments, use "atris -h" to get a list.
Note that under Win32, all the output goes to "stdout.txt".
See "Docs/atris.html" for instructions on actually playing the game and
strategy hints.
-------------------------------------------------------------
Alizarin Tetris
~~~~~~~~~~~~~~~
Alizarin Tetris was written by:
Kiri Wagstaff (wkiri@cs.cornell.edu)
Westley Weimer (weimer@cs.berkeley.edu)
Alizarin Tetris also uses:
o The magical SDL library by Sam Lantinga, available under the LGPL at:
http://www.libsdl.org
It took a little getting used to, but it's actually quite fast and the
cross-platform features are really nice. Go Sam!
o The useful SDL_ttf library which is based on the freetype true-type
font rendering engine. See http://www.libsdl.org for details.
o "fastrand.cpp", a fast random number generator from the Maelstrom game,
available under the GPL at:
http://www.devolution.com/~slouken/Maelstrom/
o "xflame.c", which draws those popular flaming backgrounds, freeware
from The Rasterman (Carsten Haitzler).
Special thanks to:
o Yujia Jin, our first beta-tester.
-------------------------------------------------------------
Building instructions:
ash ./configure --build=i386-pc-os2 --disable-sdltest
remove '#define HAVE_WINSOCK_H 1' from config.h
if sdl_config doesn't run correctly - add -lsdl to LIBS in makefile |
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This work is licensed under a Creative Commons Attribution 4.0 International License.
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