Il classico gioco degli Ateroidi per OS/2. Codice sorgente incluso.
Il programma è distribuito come pacchetto ZIP: scaricare in una cartella temporanea e scompattare nella cartella di destinazione. Vedi sotto per il(i) link di download.
Qui di seguito trovi i link di download per l'installazione manuale del software:
| Asteroids v. 2.40 (9/9/2026, Martin Iturbide) | Readme/What's new |
Game-Asteroid
==============
Asteroids game clone for OS/2. Black & White and linear shapes.
LICENSE
========
GNU GPL V2
BUILD (Open Watcom 1.9, OS/2)
=============================
Set `WATCOM` in `compile.cmd` to the Open Watcom installation, then:
compile.cmd ; or: compile.cmd [clean|app|fontdll|help]
This runs `wmake -h` on `makefile.wat` and produces, under `bin-wat\`:
ASTEROID.EXE PM application (ASTEROID.RC bound at link time)
ASTEROID.DLL 16-bit font module for GpiLoadFonts(hab, "ASTEROID")
ASTEROID.HLP IPF help (from help\ASTEROID.IPF)
Source layout: `src\` holds the main app, `src\font\` the font module
(ASM stub + DEF + FAT fonts), `help\` the IPF sources, `doc\` the
original docs, `legacy\` the untouched original tree.
RELEASE 2.40
============
Changes in the OS/2 port release 2.40 (see `doc\Changelog.TXT`):
- No startup popup; the game opens directly into the game window.
- The "@1993 TODD CROWE" line is gone from the game window.
- The window always starts at a 1024x768 client, centered on screen.
- The title bar reads "ASTEROID" (no version).
- Help - About reports version 2.40.
- Clean compile with no warnings under Open Watcom.
FONT MODULE
===========
GpiLoadFonts() in ASTEROID.C looks up the module's private fonts. The
DLL must carry a FONTDIRECTORY (resource type 6, name 1) plus one
resource per face whose NAME equals the FONTDIR index. The faces are
stored as type 1000, names 100 (small.fnt) and 200 (large.fnt).
Open Watcom's wrc cannot compile these from RC `FONT` statements (it
writes a Windows FontInfo header into the payload and rejects .fnt
input), so the binary resource file is generated instead:
python fontdll_res.py src\font\SMALL.FNT src\font\LARGE.FNT src\font\ASTEROID.RES
(fontdll_res.py lives in the claude-os2-toolkit workspace; the
checked-in src\font\ASTEROID.RES is up to date.)
`makefile.wat` then binds that .RES into `ASTEROID.DLL` with
`wrc -bt=os2 [..] src\font\ASTEROID.RES bin-wat\ASTEROID.DLL`.
AUTHORS
=============
- Todd B. Crowe
- Martin Iturbide (2026)
LINKS
=============
- https://github.com/OS2World/GAME-ACTION-Asteroids |
hobbes.os-2.in/download/os2/games-6/action-5/Asteroids_2-40.zip |
||
| Asteroids v. 2.30 (27/1/1993, Todd Crowe) | ||
hobbes.nmsu.edu/download/pub/os2/games/Asteroids_2-30.zip |

This work is licensed under a Creative Commons Attribution 4.0 International License.
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