SnakeMe

Versione: 
1.0.0
Data rilascio: 
Sabato, 5 Giugno, 2004

Licenza:

Interfaccia:

SnakeME è il classico gioco arcade dello snake di Ysagoon. Il gioco include l'editor e numerosi livelli.

Installazione manuale

Disponibile sia in formato ZIP che WarpIN:

  • scaricare il pacchetto ZIP in una cartella temporanea e scompattarlo nella cartella di destinazione;
  • il pacchetto WarpIN è autoinstallante.

Vedi sotto per il(i) link di download.

Qui di seguito trovi i link di download per l'installazione manuale del software:

SnakeMe v. 1.0.0 (Release 3, 2/8/2026, Martin Iturbide) Readme/What's new
SnakeMe 1.0.0 - ArcaOS / OS2 Port =================================== DESCRIPTION ----------- SnakeMe is a multiplayer snake game originally written for SDL 1.x. This port updates the game to run on ArcaOS and OS/2 using SDL2, while preserving the original gameplay and assets unchanged. Changes from the original source: - SDL1 to SDL2 API migration via compatibility shim (src/os2compat.h) - Windowed display at 960x720 (1.5x scale of the 640x480 logical canvas) - Back-buffer rendering with SDL_BlitScaled for proper scaling - OS/2 WLINK linker support via Makefile.os2 and src/snakeme.def - Data files separated into data/ subdirectory BUILD REQUIREMENTS ------------------ - ArcaOS or OS/2 with GCC 9.2 (kLIBC toolchain) - SDL2 DLL and development headers (SDL2200.DLL) - SDL2_mixer DLL and development headers (SDL2M200.DLL) - WLINK (Open Watcom linker, accessed via EMXOMFLD) - GNU make (available via kLIBC/ANPM) BUILD INSTRUCTIONS ------------------ 1. Open an OS/2 command prompt and navigate to the project root: cd x:\SNAKEME 2. Run the build script: compile-snakeme.cmd This sets the required EMXOMFLD environment variables and calls GNU make with Makefile.os2. Build output is written to compile-snakeme.log. 3. On success the message "Build OK." appears and snakeme.exe is created in the project root. To rebuild from scratch: compile-snakeme.cmd clean compile-snakeme.cmd INSTALLATION ------------ Copy snakeme.exe into the snakeme\ directory (where the data files live), OR keep snakeme.exe in the project root and ensure a data\ subdirectory exists containing all the game assets: snakeme\ <- game directory on ArcaOS snakeme.exe <- the built executable data\ fntbigb.spr fntltlw.spr fntmdlw.spr fond01.spr ctrltype.spr ctrlwho.spr ctrlwho1J.spr ctrlwho2J.spr lvledit.spr lang.txt JINGLE.XM 0.wav .. 5.wav *.sml *.smt *.snk *.ctl The executable switches its working directory to data\ on startup so all relative file paths resolve correctly. RUNNING ------- Double-click snakeme.exe from the WPS, or from a command prompt: snakeme.exe The game opens a 960x720 window (the original 640x480 canvas scaled 1.5x). KNOWN LIMITATIONS ----------------- - Network multiplayer (SnakeMeSvr) is not built; SDLNet is not available on OS/2 and the server source is excluded from the OS/2 Makefile. - The demo mode (SnakeMeDemo) is also excluded. - Joystick support compiles in but is untested. - A control.ctl saved by the original SDL1 release will be ignored on first launch (SDL1 keycodes are incompatible with SDL2); the game resets to default key bindings automatically and saves a new file on the next Controls -> Save. FILES ----- Makefile.os2 GNU Makefile for the ArcaOS/OS2 build compile-snakeme.cmd Build wrapper that sets EMXOMFLD variables src/snakeme.def OS/2 module definition file (BLDLEVEL, STACKSIZE) src/os2compat.h SDL1 -> SDL2 compatibility shim (force-included) snakeme_os2.txt This file AUTHORS ----- Original game by Cecile Grivaz, Stephane Magnenat, Lynda Metref, Gabriel Walt (2000). ArcaOS/OS2 port by OS2World (2026). LINKS ----- * https://stephane.magnenat.net/archives/snakeme/index.html * https://github.com/OS2World/GAME-SDL-PUZZLE-Snakeme
 hobbes.os-2.in/download/os2/games-6/puzzle-4/Snakeme_1-0-0r3.zip
Scheda aggiornata l'ultima volta il: 02/08/2026 - 17:58

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