Kuklomenos

Versione: 
0.4.5
Data rilascio: 
Domenica, 1 Marzo, 2015

Licenza:

Interfaccia:

Authors/Port authors:

Kuklomenos è un gioco con una grafica minimale astratta che ricorda un radar spaziale. Ogni partita ha lunghezza breve ma intensa e la difficoltà cresce esponenzialmente di livello in livello. Provate a raggiungere un nuovo record!

Questo software è distribuito come pacchetto compresso, da scaricare e installare manualmente; se ci sono prerequisiti da soddisfare, andranno anch'essi scaricati e installati manualmente.

Installazione manuale

Il programma è distribuito come pacchetto ZIP: scaricare in una cartella temporanea e scompattare nella cartella di destinazione. Vedi sotto per il(i) link di download. Richiesto MMOS/2 con supporto DIVE e DART.

E' possibile installare i prerequisiti con rpm, eseguendo la stringa seguente in una finestra comandi:

yum install libc libgcc1 libssp libstdc++6 libstdc++ libsupc++6 libsupc++ libgcc-fwd

Qui di seguito trovi i link di download per l'installazione manuale del software:

Kuklomenos v. 0.4.5 (2/8/2026, Martin Iturbide) Readme/What's new
Kuklomenos 0.4.5 r2 - ArcaOS / OS/2 Port ====================================== DESCRIPTION ----------- Kuklomenos is an abstract arcade shooter. Defend triangular Nodes from encroaching Blobs of Evil using three colours of shot and Capture Pods. Destroy four of six Nodes before Evil extracts their power - the only way. This is the ArcaOS / OS/2 port, built with GCC 9.2 (kLIBC) and SDL2. PORT STATUS ----------- Windowed mode : Working Fullscreen mode : Not supported Sound : Working (requires SDL2_mixer with OGG support) Keyboard : Working High scores : Local ratings only (no network upload) REQUIREMENTS ------------ ArcaOS 5.x, or OS/2 Warp 4.x with the kLIBC runtime. The following DLLs must be on the LIBPATH or in the game directory: SDL2200.DLL SDL2 base library SDL2M200.DLL SDL2_mixer (sound / OGG playback) Install via the ArcaOS package manager: yum install SDL2 SDL2_mixer INSTALLATION ------------ 1. Extract the archive to any directory, e.g.: C:\Games\Kuklomenos\ 2. Confirm the directory contains: kuklomenos.exe fonts\10x20.fnt (required for display) fonts\7x13.fnt (required for display) sounds\*.ogg (required for sound) 3. Ensure the SDL2 DLLs listed above are on the LIBPATH. If they are not installed system-wide, copy them into the game directory. RUNNING ------- The game must be started from its own directory so it can locate fonts\ and sounds\. Use a CMD script or change directory first: cd C:\Games\Kuklomenos kuklomenos.exe To launch from the Workplace Shell, create a program object and set the working directory to the game folder. Command-line options: kuklomenos.exe --help Common options: -W <n> Window width (default: 1024) -H <n> Window height (default: 768) -b <n> Colour depth in bpp -f <n> Target frames per second (default: 30) -r <n> Starting rating --noantialias Disable anti-aliasing --nosound Disable sound CONFIGURATION ------------- Permanent settings are saved to kuklomenosrc.txt in the game directory, or to ~/.kuklomenosrc if the HOME environment variable is set. Press Escape during play to open the in-game menu where graphics, sound, and key bindings can be configured. To reset to defaults, delete kuklomenosrc.txt and restart the game. CONTROLS -------- Left / Right Turn Up Zoom out (de-aim) Down De-aim 1 Fire green shot 2 Fire yellow shot 3 Fire red shot 4 Launch Capture Pod P Pause / unpause Q Quit Escape Menu S Toggle sound Z Toggle zoom R Toggle rotation G Toggle grid A / Shift+A Increase / decrease anti-aliasing [ / ] Decrease / increase FPS limit F12 Screenshot (screenshot.bmp) KNOWN LIMITATIONS ----------------- - Fullscreen mode is not available in this port. - Mix_Stretch (pitch-shift effect) is stubbed out; audio plays at normal pitch regardless of game speed. - No network high-score reporting (libcurl not available on OS/2). BUILDING FROM SOURCE -------------------- Requirements: GCC 9.2 with kLIBC (from ArcaOS RPM repository) SDL2 dev packages SDL2-devel, SDL2_mixer-devel GNU make Build steps (run on ArcaOS from the source root): set EMXOMFLD_TYPE=WLINK set EMXOMFLD_LINKER=wl.exe set EMXOMFLD_PRELINK=0 make -f Makefile.os2 Or use the provided build script: compile-kuklomenos.cmd Source layout: src\ Game source code (.cc / .h) compat\SDL\ SDL1 -> SDL2 compatibility shim headers fonts\ Bitmap font data (runtime asset) sounds\ OGG audio files (runtime asset) DISTRIBUTION FILE LIST ---------------------- Minimum set of files required to run the game: kuklomenos.exe fonts\10x20.fnt fonts\7x13.fnt sounds\hum.ogg sounds\invdie.ogg sounds\invhit.ogg sounds\mutilation.ogg sounds\primed.ogg sounds\shield.ogg sounds\shot.ogg sounds\spark.ogg LICENSE ------- GNU General Public License v3. See COPYING for the full license text. Copyright (C) 2008-2009 Martin Bays LINKS ----- https://github.com/OS2World/GAME-SDL-ACTION-Kuklomenos
 hobbes.os-2.in/download/os2/games-6/action-5/Kuklomenos_0-4-5r2.zip
Scheda aggiornata l'ultima volta il: 02/08/2026 - 17:25

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